So in HoTT everything automatically respects the principle of equivalence, and it's impossible to write down something that doesn't. Whereas in ZFC we have the ability to do evil and we have to choose not to. Kinda feels like a snake got someone to eat an apple.
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@OscarCunningham I figured that you must have been comparing two different Role-Playing-Game rule systems. I guess I wasn't too far off...
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text/gemini
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