Ancestors

Written by Dirk on 2025-01-09 at 18:03

One colleague had prepared a social game for our off-site: everyone got an envelope with a victim (another participant) to "murder". You murder someone by giving them a thing and them accepting / taking it. Also, no witnesses (other players that have not yet been murdered). After a successful murder you get the victim's assignment to murder next. The organiser had made sure the assignments were looping around everyone, as to maximize the murdering.

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Toot

Written by Dirk on 2025-01-09 at 18:07

That turned out to be a lot of fun, because of course everyone refused to take anything from anyone. After a while though, people stopped being quite as attentive, and you could try to social engineer a murder.

I didn't manage to assassinate my target on the first day, even considering joining people at the bar late at night. But the second day, my victim had an alcohol induced headache, and I had Ibus on me! 😈

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Descendants

Written by Dirk on 2025-01-09 at 18:13

My second victim was more straight forward. It was our team leader, who had organised the entire off-site, had assigned teams and tasks, and was circling between teams talking to them. We had a conference room but the teams had spread out through the entire motel to work on our assignments. I had taken a bottle of coke from the conference room, and simply asked him to take it back to the conference room with him after I was done with it. 😈😈

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Written by Dirk on 2025-01-09 at 18:16

The off-site was over before I managed to take out the next victim, and I doubt I would've got him anyway, because he never stopped being careful. I was tied with my team leader for most kills though, and I did kill him, so... 😈😈😈

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