If you have captures with hundreds of thousands of loaded/unloaded DLLs, or processes with hundreds of thousands of threads, or captures with millions of functions in the function list, this is the update for you :-)
https://mastodon.gamedev.place/@superluminal/113798468983548548
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@rovarma I have a hard time coming up with a scenario where hundreds of thousands of DLLs makes sense. I can accept "hundreds or thousands" :D
Or does it mean like load/unload cycles during the same capture, not necessarily hundreds of thousands of actual DLLs?
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@SonnyBonds yeah repeated load/unload cycles indeed. See this thread from @sschoener https://mastodon.gamedev.place/@sschoener/113441635138352272
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@SonnyBonds And this one for hundreds of thousands of threads :)
https://mastodon.gamedev.place/@aras/113578514863405949
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@rovarma Haha, well 100k+ threads I can at least somewhat understand how it happens. :)
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