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Toot

Written by Ritesh Oedayrajsingh Varma on 2025-01-09 at 12:57

If you have captures with hundreds of thousands of loaded/unloaded DLLs, or processes with hundreds of thousands of threads, or captures with millions of functions in the function list, this is the update for you :-)

https://mastodon.gamedev.place/@superluminal/113798468983548548

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Descendants

Written by Anders Stenberg on 2025-01-09 at 13:07

@rovarma I have a hard time coming up with a scenario where hundreds of thousands of DLLs makes sense. I can accept "hundreds or thousands" :D

Or does it mean like load/unload cycles during the same capture, not necessarily hundreds of thousands of actual DLLs?

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Written by Ritesh Oedayrajsingh Varma on 2025-01-09 at 13:19

@SonnyBonds yeah repeated load/unload cycles indeed. See this thread from @sschoener https://mastodon.gamedev.place/@sschoener/113441635138352272

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Written by Ritesh Oedayrajsingh Varma on 2025-01-09 at 13:21

@SonnyBonds And this one for hundreds of thousands of threads :)

https://mastodon.gamedev.place/@aras/113578514863405949

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Written by Anders Stenberg on 2025-01-09 at 13:22

@rovarma Haha, well 100k+ threads I can at least somewhat understand how it happens. :)

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