Ancestors

Written by Trond Hjorteland on 2024-11-14 at 18:39

Triggered by a great tip by @RuthMalan I think I'll redo my "Sociotechnical principle of the day" thread from Twitter here. I'll post one each...day.

[#]SocioTechnical

=> More informations about this toot | More toots from trondhjort@hachyderm.io

Written by Trond Hjorteland on 2024-11-14 at 18:39

Sociotechnical principle of the day:

"Compatibility – to get a system capable of self-modification a constructively participative organization is needed, e.g. workers taking part in the design of the jobs they are to perform."

More in this post.

https://www.linkedin.com/pulse/sociotechnical-systems-design-digital-coal-mines-trond-hjorteland/

=> More informations about this toot | More toots from trondhjort@hachyderm.io

Written by Trond Hjorteland on 2024-11-15 at 14:30

[#]Sociotechnical principle of the day:

"Minimal Critical Specification – giving worker groups clear objectives but leaving them to decide how to achieve them."

More in this post.

https://www.linkedin.com/pulse/sociotechnical-systems-design-digital-coal-mines-trond-hjorteland/

=> More informations about this toot | More toots from trondhjort@hachyderm.io

Written by Trond Hjorteland on 2024-11-18 at 08:00

[#]Sociotechnical principle of the day:

"Boundary location – boundaries should not be drawn so as to impede the sharing of information, knowledge, and learning."

More in this post.

https://www.linkedin.com/pulse/sociotechnical-systems-design-digital-coal-mines-trond-hjorteland/

=> More informations about this toot | More toots from trondhjort@hachyderm.io

Written by Trond Hjorteland on 2024-11-19 at 08:02

[#]Sociotechnical principle of the day:

"Variance control – must be controlled as close to their point of origin as possible, e.g. in the team by the team."

More in this post.

https://www.linkedin.com/pulse/sociotechnical-systems-design-digital-coal-mines-trond-hjorteland/

=> More informations about this toot | More toots from trondhjort@hachyderm.io

Written by Trond Hjorteland on 2024-11-20 at 08:19

[#]Sociotechnical principle of the day:

"The Multifunctionality Principle – members of a team should be multi-skilled in order for them to be flexible and able to respond to change. Redundancy of functions instead of parts"

More in this post:

https://www.linkedin.com/pulse/sociotechnical-systems-design-digital-coal-mines-trond-hjorteland/

=> More informations about this toot | More toots from trondhjort@hachyderm.io

Written by Trond Hjorteland on 2024-11-21 at 07:21

[#]Sociotechnical principle of the day:

"Information flow – must go to the place where it is needed for action, i.e. not up any “chain of command” or any other teams."

More in this post.

https://www.linkedin.com/pulse/sociotechnical-systems-design-digital-coal-mines-trond-hjorteland/

=> More informations about this toot | More toots from trondhjort@hachyderm.io

Written by Trond Hjorteland on 2024-11-22 at 08:02

[#]Sociotechnical principle of the day:

"Support Congruence – The rest of the organisation should support the teams as they are designed, be it payment, training, assessments, promotion, etc"

More in this post.

https://www.linkedin.com/pulse/sociotechnical-systems-design-digital-coal-mines-trond-hjorteland/

=> More informations about this toot | More toots from trondhjort@hachyderm.io

Written by Trond Hjorteland on 2024-11-25 at 08:21

[#]Sociotechnical principle of the day:

"Design and Human Values – workers have demands that goes beyond the basic needs like pay and security in order to provide high-quality work and have a quality of work life."

More in this post:

https://www.linkedin.com/pulse/sociotechnical-systems-design-digital-coal-mines-trond-hjorteland/

=> More informations about this toot | More toots from trondhjort@hachyderm.io

Written by Trond Hjorteland on 2024-11-26 at 08:29

[#]Sociotechnical principle of the day:

"Incompletion – the design process is never done, new demands and conditions in the work environment mean that continual rethinking of structures and objectives is required."

More in this post:

https://www.linkedin.com/pulse/sociotechnical-systems-design-digital-coal-mines-trond-hjorteland/

=> More informations about this toot | More toots from trondhjort@hachyderm.io

Written by Trond Hjorteland on 2024-11-27 at 08:22

So far I've presented the 9 principles described by Cherns in his paper from 1976 and it still amazes me how much insight was gathered in these that the IT industry has had to rediscover. And we are still not at this level. So there is still a lot to learn from social sciences.

https://journals.sagepub.com/doi/pdf/10.1177/001872677602900806

=> More informations about this toot | More toots from trondhjort@hachyderm.io

Written by Trond Hjorteland on 2024-11-27 at 08:26

I will go back to each principle and bring in some more details from that paper and Chern's updated list from '87 (https://journals.sagepub.com/doi/10.1177/001872678704000303) as well as Clegg's take on them from 2000 (https://www.sciencedirect.com/science/article/abs/pii/S0003687000000090?via%3Dihub). I hope threading works here...

=> More informations about this toot | More toots from trondhjort@hachyderm.io

Written by Trond Hjorteland on 2024-12-10 at 07:48

OK, as we now have covered all the original nine principles as described by Cherns in '76 let's take a look at the additions that have been made since, starting with the ones Cherns had for his revisit of them in '87 (link above).

=> More informations about this toot | More toots from trondhjort@hachyderm.io

Written by Trond Hjorteland on 2024-12-10 at 07:49

[#]Sociotechnical principle of the day:

Power and Authority – People should be responsible for supervising and managing complete processes. They should have the authority and resources to do

it.

One of two additions by Cherns '87: https://journals.sagepub.com/doi/10.1177/001872678704000303

=> More informations about this toot | More toots from trondhjort@hachyderm.io

Written by Trond Hjorteland on 2024-12-11 at 10:28

[#]Sociotechnical principle of the day:

Transitional Organization – an organisation in transition is both different and more complex than old or new, requiring careful planning and design.

The second addition by Cherns '87: https://journals.sagepub.com/doi/10.1177/001872678704000303

=> More informations about this toot | More toots from trondhjort@hachyderm.io

Written by Trond Hjorteland on 2024-12-12 at 08:26

[#]Sociotechnical principle of the day:

Design is systemic

The first of Clegg's 19 revised principles, an attempt to make them more relevant in the modern ICT era, encouraging wider application and diffusion of STSD.

https://www.sciencedirect.com/science/article/abs/pii/S0003687000000090

=> More informations about this toot | More toots from trondhjort@hachyderm.io

Written by Trond Hjorteland on 2024-12-13 at 13:34

[#]Sociotechnical principle of the day:

Design should reflect the needs of the business, its users and their managers

This is a new one from Clegg and his added focus on stakeholder needs as well as the workers.

https://www.sciencedirect.com/science/article/abs/pii/S0003687000000090

=> More informations about this toot | More toots from trondhjort@hachyderm.io

Written by Trond Hjorteland on 2024-12-16 at 08:44

[#]Sociotechnical principle of the day:

Design is an extended social process.

This is also a new one from Clegg and accounts for the system's users and their evolving needs.

https://www.sciencedirect.com/science/article/abs/pii/S0003687000000090

=> More informations about this toot | More toots from trondhjort@hachyderm.io

Written by Trond Hjorteland on 2024-12-17 at 08:53

[#]Sociotechnical principle of the day:

Design is socially shaped.

What this covers is that "design is subject to social movements and trends. These themselves may be manifest in various fads and fashions."

https://www.sciencedirect.com/science/article/abs/pii/S0003687000000090

=> More informations about this toot | More toots from trondhjort@hachyderm.io

Written by Trond Hjorteland on 2024-12-18 at 08:10

[#]Sociotechnical principle of the day:

Design is contingent.

The last of Clegg's meta-principles, making what was implicit explicit, namely that design is highly contextual.

https://doi.org/10.1016/S0003-6870(00)00009-0

=> More informations about this toot | More toots from trondhjort@hachyderm.io

Written by Trond Hjorteland on 2024-12-19 at 07:25

[#]Sociotechnical principle of the day:

Core processes should be integrated.

This content principle covers Cherns' principles on boundary location, information flow, and power and authority.

https://www.sciencedirect.com/science/article/abs/pii/S0003687000000090

=> More informations about this toot | More toots from trondhjort@hachyderm.io

Written by Trond Hjorteland on 2024-12-20 at 07:22

[#]Sociotechnical principle of the day:

Design entails multiple task allocations between and amongst humans and machines.

This covers Cherns' multifunctional principle and job design, extended with task allocation between humans and machines.

https://www.sciencedirect.com/science/article/abs/pii/S0003687000000090

=> More informations about this toot | More toots from trondhjort@hachyderm.io

Written by Trond Hjorteland on 2025-01-02 at 08:01

[#]Sociotechnical principle of the day:

Systems should be simple and make problems visible

This new principle proposes that sociotechnical systems should be simple and promote their ease of use.

https://www.sciencedirect.com/science/article/abs/pii/S0003687000000090

=> More informations about this toot | More toots from trondhjort@hachyderm.io

Written by Trond Hjorteland on 2025-01-03 at 08:04

[#]Sociotechnical principle of the day:

Systems and their design should be owned by their managers and their users.

This amends the participative design aspect, moving the focus from user participation to user ownership.

https://www.sciencedirect.com/science/article/abs/pii/S0003687000000090

=> More informations about this toot | More toots from trondhjort@hachyderm.io

Written by Trond Hjorteland on 2025-01-06 at 07:49

[#]Sociotechnical principle of the day:

Evaluation is an essential aspect of design.

Cherns covered this in Incompletion but it's dealt with explicitly here as evaluations are frequently omitted for human, political, and organizational reasons.

https://www.sciencedirect.com/science/article/abs/pii/S0003687000000090

=> More informations about this toot | More toots from trondhjort@hachyderm.io

Toot

Written by Trond Hjorteland on 2025-01-06 at 07:49

Clegg '00: "Evaluation is a requirement for learning. This applies both within particular projects, and also across projects over time. Furthermore, such evaluations need to be pluralistic, considering a wide range of criteria and from different viewpoints."

=> More informations about this toot | More toots from trondhjort@hachyderm.io

Descendants

Proxy Information
Original URL
gemini://mastogem.picasoft.net/thread/113780310604057402
Status Code
Success (20)
Meta
text/gemini
Capsule Response Time
375.402034 milliseconds
Gemini-to-HTML Time
8.773886 milliseconds

This content has been proxied by September (3851b).