🧵 GRAVEYARD OF MECHANICS ⚰️
Mostly 4 fun, I though in doing a thread of mechanics with a history of being implemented and causing problems. I'm not saying they are unredeemable, keep reading, but they tend to be appealing but tricky to deal with. Sorta my opinion mix with facts, at least be aware:
[#]gamedesign
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MECHANIC: Living environment
HOW IT WORKS: Enemy spawns are designed to stop happening after certain number of enemies are defeated. The idea is to inject some realism into the game, maybe it run out of enemies, or the monsters can't reproduce anymore, or they realized that they are outmatched and abandoned the area.
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PROBLEM: Normally defeating enemies is rewarded in games, so this means wiping out a possible valuable resource from the player. Not to mention it, it usually also creates an area with nothing to do. It makes lore sense, but doesn't with the game mechanics, the player is punished for playing it with less resources.
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EXCEPTIONS:
One I can think of is Undertale, but it took the whole game to be designed around it. It takes advantage of the emptiness to create a sense of dread to the player. The more the player does it, it emptier the game becomes.
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text/gemini