There's this thing in video games that portray combat in a modern or sci-fi setting. A trap they all fall into. Bigger is always better. And that completely defeats the purpose of smaller and lighter tech in these games
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There should be a tradeoff in the type of technology you use. Or there should be a rock-paper-scissors type thing going on. If you have neither of these things, then players are always gonna gravitate towards the largest, most advanced and heaviest loadout and it gets boring
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Take Star Wars: Empire at War for example. A fleet full of Star Destroyers is always gonna beat a fleet that composed of fighters and bombers, even though bombers are allegedly strong against star destroyers. They just forgot to balance the game that way.
It would be interesting if certain types of ships beat other ships, so you always have to keep your fleet composition optimized. Instead, it's "larger ship beats smaller ship" all the way down
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I'm also experiencing this with both Mechwarrior 5 games right now. Light mechs are beaten by medium mechs are beaten by heavy mechs are beaten by assault mechs. There's nothing that can beat a 100 ton mech, except for another 100 ton mech. And since you can only field 4 or 5 mechs at a time, the optimal loadout is gonna be 4 assault mechs every time
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This also means that the game is incredibly hard at the beginning, when you only have a single light mech, and gets easier and easier until it's almost trivial in the end. This is just not an interesting way to design the game
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The problem with this game is that it takes forever until you get to play a mech build that isn't complete trash
Love firing twice and getting the "heat critical" warning in the useless Centurion
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I beat this mission despite the arm that houses the AC10 getting shot off just a few minutes into it. What a slog, god damn
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I still haven't played a mission that paid more than I had to pay in repairs afterwards
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me, just finishing the mission: shit fuck shit repairs all the mechs
mech bay: are you sure? this is gonna cost more and take longer because we're in a conflict zone
me: well yeah I have no choice in that confirms
Ryanna: how about we head to an industrial hub next. We could repair all our mechs there, it's gonna be cheaper
me:
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SRM60 carriers exist? okay
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nobody cares about this game but I'll keep posting about it until it's a thing on the fedi
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hell yeah the sassy Phoenix Hawk is back in the party
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Locusts are so fucking annoying
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@schratze Locust 🥰
played MWO for a little and this was one of our favs to play. light mechs are actually fun in that game. using mobility to scout and flank and shooting the big, slow assault mechs in the back was great.
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@elexia oh I never got to play MWO. I'm getting more and more curious to try it out now
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