Some progress with the procedural animation (bottom), although it's still pretty rough. And I'm cheating a bit here, copying the "footplate" positions directly from the reference animations while I'm focusing on other things like inverse kinematics.
[#]ProcGen
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@runevision pretty awesome so far! spine stuff will be huge
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@benthroop What, you don't like walking planks? :)
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text/gemini
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