Write Games, Not Engines
https://geometrian.com/programming/tutorials/write-games-not-engines/
If you repeat this process long enough, after a few games you’ll have the beginnings of a solid collection of reusable functionality that has been proven to have practical applications.
Article is quite old, but expresses the benefit of focusing on games. A big advantage of custom engines are their simpler solutions to game-specific problems (easier to use/understand and better perf) discovered in that game's real-world test case.
[#]GameDev
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