Looking for a #gamedev recommendation. Is there any #3d editor that's simple and allows creating/mixing prefabs? I've tried blender but it's absurdly overcomplicated for the type of editing I want to do, everything else seems to be more based around sculpting/etc. I would love to find something a bit more like oldschool unrealed (unreal engine 2 era, where you could draw primitives, lock, save as brush, etc) or freecad (which is usable but kinda a pain)
[#]3dmodeling #gamedev #indiedev
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ran out of room, additional requirements, needs to run on linux (wine is ok as a last resort if needed), don't want anything web based/subscription/server based/etc. Basically want to create smaller components to make larger mechanical models out of, freecad does this great but then i need to pull each piece into blender to texture and re-export to a more usable format still so it ends up being a huge pain.
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