Meadowfell is out on Android 🌳☀️It's a procedurally generated world with no quests or enemies. Shape-shift into animals, ride boats/balloons, plant gardens, and roam 9 unique regions. Plus tons of options for world size, visuals, and FPS testing.
Google Play: https://play.google.com/store/apps/details?id=com.protopop.meadowfell
https://www.youtube.com/watch?v=fjuCDfKholU
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@protopop I've been following your dev of this for ages, gobsmacked at how quickly some of the features and models came together. Just now installed and had a poke around and, honestly, the level of polish you've managed to pull off at that speed is incredible!
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@dev_ric wow, thank you Ric. I think you know how challenging it is to put things together, and there's a lot of doubt that creeps in. I just keep saying follow my head, dont let it stop anything. so it's really encouraging to hear you put things this way. I see all the rough spots (and I know theres lots) so when someone sees the good in it, well, it's validating and I appreciate your eye and that you let me know:) And thanks for buying it - that helps me a lot too.
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@protopop ha, I sure do. I really need to get back on to my own dev at some point. Playing with your world is giving me the itch again.
I had a good scroll through your settings screens too. Inspiring to see that you pass some of these on to the players to decide. I got so caught up in trying to optimise things like vegetation render distances that it never even occurred to me to make those details configurable. IK as an optional? Of course!
Curious what you'll jump into working on next.
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