Working on importing 16bit heightmaps in Avoyd. Initial implemention done, can produce some nice looking results. Image below shows a heightmap of Kauai from https://manticorp.github.io/unrealheightmap/index.html imported and rendered in Avoyd.
[#]voxel #heightmap #Avoyd #render
=> More informations about this toot | More toots from dougbinks@mastodon.gamedev.place
text/gemini
This content has been proxied by September (3851b).