It is with great pride that I announce the first release of bevy_lint
, a custom linter for projects built with #bevy! Use this to check for Bevy-specific footguns and optimizations, as well as enforce project-wide restrictions and standards. This is a project I spent the past 2 months building over in the bevy_cli
working group with the intention of it eventually being upstreamed. While it's still currently unofficial, it's fleshed-out enough for early adopters to use in their own projects.
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If you're interested, you can find the live documentation at https://thebevyflock.github.io/bevy_cli/bevy_lint/. I'll also be giving a talk on the linter this Thursday at the 7th Bevy Meetup (https://www.meetup.com/bevy-game-development/events/304078762/), if you're interested in why the linter was created and how it works!
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