Crazy idea of the week:
=> More informations about this toot | More toots from jak@defcon.social
@jak Take it a step further and just write a quake engine in Scheme tbh. Or, if you were to just go in with the goal of "make a quake-like" engine (boiling it down to using a BSP tree and the "brush" based maps, and having similar physics) then you could simplify further by removing the network architecture, and doing all the rendering on the GPU.
=> More informations about this toot | More toots from zyd@sup.zyd.lol This content has been proxied by September (3851b).Proxy Information
text/gemini