🎆 Bevy Hanabi v0.13.0 is out!
Following the usual release pattern, v0.13.0 is a major release with a flurry of new and hotly anticipated features:
➡️ Official support for the WebAssembly target 🥳
➡️ Support for arbitrary mesh particles
➡️ Texture sampling in the Expression API
➡️ A rewrite of the Trails and Ribbons API to be cleaner and more powerful; cloned particles now support a full init modifier stack
https://github.com/djeedai/bevy_hanabi/blob/v0.13.0/CHANGELOG.md
📦https://crates.io/crates/bevy_hanabi/0.13.0
🦀https://github.com/djeedai/bevy_hanabi
[#]bevy #rustlang
=> More informations about this toot | More toots from djee@mastodon.gamedev.place
The highly anticipated WASM support is finally there!
Head over to https://github.com/djeedai/bevy_hanabi/blob/main/docs/wasm.md for details on how to host the examples locally (they're currently too big to fit on GitHub pages).
This requires WebGPU support (Chrome/Edge) due to compute shaders.
=> More informations about this toot | More toots from djee@mastodon.gamedev.place
Next is arbitrary mesh particles. You can now replace the default flat quad rendered for each particle with any 3D mesh that Bevy can import.
Thanks to Patrick Walton for this amazing feature and the cute "puffs" example associated!
=> More informations about this toot | More toots from djee@mastodon.gamedev.place This content has been proxied by September (ba2dc).Proxy Information
text/gemini