Mindustry: an extremely high quality (and difficulty) FOSS tower defense game
https://lemmy.ml/post/22249602
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It’s great and all (it really is), but the target audience was just presented factorio 2.0 (and space age), so we’re busy for a few months.
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Sorry didn’t know that. I’m not interested in Factorio because imo it looks terrible.
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I’m not interested in Factorio because imo it looks terrible.
What do you not like about it?
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He just told you: “it looks terrible.” And he’s not wrong; Factorio’s art really does kinda suck.
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I don’t think it necessarily sucks. It’s just old and I’m not a fan of it.
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It looks like the “good enough” placeholder art devs put in before they get around to hiring an actual artist.
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I personally disagree, I really love the dramatic sprite style they’ve gone with. Everything’s so hyper industrial with lovely details when you zoom in.
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It is my understanding that Factorio’s art is 3D modeled and rigged, and then 2D animation frames are captured from that so the game doesn’t have to actually render 10,000 inserters every tick.
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Ah that’s awesome, but now I’m wishing I could take a peak at the 3d versions running and explore them a bit.
It would also explain why they all have the same visual vibe of the ancient dancing baby gif haha
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A lot of 2D games made their art that way; earlier I called Factorio “Age of Empires with a 3 pack a day habit” because AoE’s graphics are 2D sprites made from 3D graphics. I mean, think about it, would you rather draw the little villager walking frame by frame by hand in a pixel art editor in 8 or 16 different angles depending on if the model is symmetrical, or model and animate it in 3D and then frame capture it from several angles? Hell there’s probably tools to do the latter automatically. I bet Blender can just do that.
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Yeah you can even postprocess it to be pretty similar to pixel art from the render
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text/gemini
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