@aaronsgiles Hey there Aaron, wanted to give you a heads up that I'm planning to use DREAMM in my upcoming stream of Curse of Monkey Island this weekend for Extra Life.
Is there a particular reason it requires macOS Catalina? I'm also planning to play the (32-bit) Westlake port of Halo and it'd be easier for me not to set up two different Macs-- could DREAMM run in, say, High Sierra? Not a huge deal if not-- I have an M1 Mac Mini I could use just for DREAMM-- but it'd sure be convenient. :)
=> More informations about this toot | More toots from blitter@mastodon.social
@blitter This is definitely a "blame Apple" situation. Because of Apple's incomprehensible desire to connect language features to OS releases, and because DREAMM is heavily dependent upon C++17 libraries and such, you're stuck with Catalina or later.
On Linux/Windows the language support is determined by the compiler version and libraries, so you can build C++17 code and ship it back to earlier versions of Windows, but for some reason Apple sees it as an opportunity to force people forward.
Also, DREAMM is 64-bit only. The 1.0 release had 32-bit support, but I dropped it quickly because it was rarely used, and going 64-bit allowed me to speed up my emulation by allocating a full 4GB address space to play in.
=> More informations about this toot | More toots from aaronsgiles@corteximplant.com This content has been proxied by September (3851b).Proxy Information
text/gemini