Ancestors

Written by blakestacey@awful.systems on 2024-09-30 at 05:05

Stubsack: weekly thread for sneers not worth an entire post, week ending Sunday 6 October 2025

https://awful.systems/post/2505486

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Written by Soyweiser@awful.systems on 2024-09-30 at 12:36

Small FYI, not a sneer or anything, you can stop reading if you don’t know what the godotengine is. But if you do and hear of the fork, you can just ignore the fork. (the people involved also seem to be rather iffy, one guy who went crazy after somebody mentioned they would like gay relationships in his game, and some maga conspiracy theory style coder. That is going by the 3 normal people the account follows (out of 5) who I assume are behind it).

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Written by David Gerard on 2024-10-01 at 22:22

from the godot discord:

godotclayjohn • 20h ago •

fund.godotengine.org!

Obviously I can’t share access to the backend, but the numbers on the side are kept up to date. Last week we went down by about €5,000 when a corporate sponsorship expired.

Since Friday morning we lost €170/month in sponsorships but gained €1,610/month in new sponsorships. In terms of numbers of people: 10 people have cancelled their donations so far and 74 new people have signed up.

go woke, go 1400 EUR ahead and lose a pile of shitheads you never wanted

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Toot

Written by self@awful.systems on 2024-10-02 at 00:23

ahahaha that’s amazing

it also pushed me to start learning Godot since its community seems awesome, and that’s definitely showing through on the docs so far — they go into so much depth on why Godot’s designed like it is, and what specifically it’s good for

I’ve only just started, but it’s reminding me very positively of what Unreal Engine was for a brief period of time: a runtime for a powerful domain-specific scripting language that could be extended by native code when needed, targeting indie devs

unfortunately Tim Sweeney kind of sucks at designing languages (though he used to do it a lot) so UnrealScript was a real fucking mess, and UE never really captured the indie market (cause you had to pay a fuckload for the privilege of writing native code) so UnrealScript got excised and the engine became “free” (as in free timeshare) and entirely refocused on developers pumping out AAA garbage and other whales (and, more charitably, anyone who needs an engine that can do state of the art graphics)

Godot, so far, to me feels kind of like an Unreal Engine that didn’t fuck up with the indie market and also isn’t closed source greedware

also apparently there’s a new Unreal scripting language? it’s got the Haskell guy behind it and it’s functional which is cool, but it’s also already bathed in horseshit:

Verse is the new scripting language for Unreal Engine, first implemented in Fortnite.[11] Simon Peyton Jones, known for his contributions to the Haskell programming language, joined Epic Games in December 2021 as Engineering Fellow to work on Verse with his long-time colleague Lennart Augustsson and others.[12] Conceived by Sweeney,[13] it was officially presented at Haskell eXchange in December 2022 as an open source functional-logic language for the metaverse.[14] A research paper, titled The Verse Calculus: a Core Calculus for Functional Logic Programming, was also published.[15]

The language was eventually launched in March 2023 as part of the release of the Unreal Editor for Fortnite (UEFN) at the Game Developers Conference, with plans to be available to all Unreal Engine users by 2025.[11]

so I guess Fortnite modders can weigh in on how good Haskell for Gaming is

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