Ancestors

Written by blakestacey@awful.systems on 2024-09-30 at 05:05

Stubsack: weekly thread for sneers not worth an entire post, week ending Sunday 6 October 2025

https://awful.systems/post/2505486

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Written by Soyweiser@awful.systems on 2024-09-30 at 12:36

Small FYI, not a sneer or anything, you can stop reading if you don’t know what the godotengine is. But if you do and hear of the fork, you can just ignore the fork. (the people involved also seem to be rather iffy, one guy who went crazy after somebody mentioned they would like gay relationships in his game, and some maga conspiracy theory style coder. That is going by the 3 normal people the account follows (out of 5) who I assume are behind it).

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Written by David Gerard on 2024-09-30 at 13:48

amazing work they’ve achieved so far though

yes, that’s the complete change set for the fork

oh and a Godot discord moderator turned out to be extremely into dropping n-words in chat

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Written by Soyweiser@awful.systems on 2024-09-30 at 15:58

I have no idea what set the drama off btw, I have not really looked into it (could it be that this mod you are talking about was the unofficial mod the godot communication was talking about? Or is that a different mod? And did the redot (wait, re.? please tell me it isn’t a reference to the reeeee thing) people really pick the side of the n-word mod?)

I did see that the guy who started redot basically only forked it and then went ‘any devs wanna take over this fork?’ Very I started the wiki, without even starting a wiki.

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Written by David Gerard on 2024-09-30 at 18:37

found it: bsky.app/profile/…/3l5ca3blqgn2y

The idiots claimed using game engines was le wokisme and Godot took the piss, and Grummz ran with it

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Written by self@awful.systems on 2024-09-30 at 18:53

wait, the “pre-built” engine these little shits are trying to bully a developer for using is fucking Unreal Engine 5?

all wokes want is to use a notoriously advanced and difficult game engine owned by a right-wing asshole and that’s how they’re gonna destroy gaming. with the engine that gigantic studios use because writing an engine from scratch is a fucking money pit that never ends and you have to have a good fucking reason to do it

also I’ve been trying to force my hands to not start a Bevy project ever since Tiny Glade (a beautiful, cozy 3D sandbox builder running on the Bevy engine) launched and Bevy is manual as hell (but fun to work with), so this is a good reminder that Godot is cool and I should finally learn it too

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Toot

Written by flavia on 2024-10-01 at 07:10

Godot is really fun to use and to develop in. They basically gamified documentation writing: they show you tooltips for your custom elements just like the classes provided by the engine with their excellent documentation. The engine has hot code reloading too. I have a puzzle game project that I’m working on now.

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Descendants

Written by self@awful.systems on 2024-10-01 at 19:55

that sounds awesome! godot in general seems to be a very practical game engine, and at this point I definitely want to do my next little experimental game project in Godot (with Rust, if the tooling for that is at all ready for production) so I have experience with at least one normal object-oriented game engine that isn’t an old unreal engine or idtech under my belt

like I mentioned, I really like how Bevy works, but in its current state it isn’t really ready for rapid development. a bare Bevy project is literally just the ECS and system scheduler but with no runloop. the defaults get you a lot of basics like a runloop, good renderer, input handling, audio, and such, but from there you still have to decide how everything works in terms of game logic — even with third-party plugins for stuff like physics for example, you still have to write logic for what a collision means to each entity involved. I also don’t think bevy has a unified editor or live code reloading at all yet? so for each game you have to write an editor (which the engine helps with a little bit) and potentially a live reload implementation (which sounds like hell)

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