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Written by Mat on 2024-09-30 at 13:20

Considering starting my next C++ game engine using modules to replace #include. Maybe a bad idea but hey we'll find out!

What's some other cool tech worth checking out? atm the plan is:

Using tags so I hopefully reach the right people :)

[#]customengine #linux

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Written by Philipp :emacs: :nixos: on 2024-09-30 at 16:18

@allpurposemat Do yourself a favor and go straight to meson instead of cmake.

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Written by Bryan on 2024-09-30 at 21:00

@allpurposemat raylib is another one of those graphics libraries I never manage to find the time for to try it out. Maybe interesting to you, though.

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Written by Bryan on 2024-09-30 at 21:01

@allpurposemat oh, and if you’re crazy enough, you could—not saying you should—use Nix as a build system and package manager for your C++ needs. 😅

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Written by Mat on 2024-10-30 at 17:22

@bryanhonof Thanks for the suggestion! I did end up doing (sort of) that, with the project using CMake but all dependencies being fetched via a Nix flake: https://git.allpurposem.at/mat/gooey

Still lots to do before this is even usable, but I am pretty happy with it so far.

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