@Migueldeicaza Aside from GC, one thing that is often mentioned as a performance disadvantage of C# in godot is the cost of marshalling when interacting with the native API. Does swift have the same issue or is this specific to how the CLR interoperates with godot?
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@sdether I use the same bridge, not any major difference. If there are improvements, those will happen on the core of Godot.
There are some well known issues in that bridge that could be improved by side features.
Is there something specific in mind?
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@Migueldeicaza No, I was just curious since it's always brought up in gdscript vs. C# comparisons. I don't even know if it's something noticeable except for certain performance edge cases.
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