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Written by Anaphory on 2024-01-30 at 21:38

@alxd On the note of games:

Did you ever encounter any computer games which you would consider #solarpunk? I remember a discussion here long time ago about (the lack of) solarpunk citybuilders (or citytransformers, more like) – have you noticed anything coming about?

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Descendants

Written by alxd ✏️ solarpunk prompts on 2024-01-30 at 21:43

@Anaphory I do really like Exocolonist. It's not our planet, but it carries a lot of themes.

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Written by Anaphory on 2024-01-31 at 07:39

@alxd We are talking “I was a Teenage Exocolonist”, right? True, that game gives off some pretty awesome solar and punk vibes. (I had the bad good luck to find the weirdest ending first, which disincentivized me to play much. Maybe I should dig it up again and play another story.)

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Written by alxd ✏️ solarpunk prompts on 2024-01-31 at 08:07

@Anaphory which one, Transcendence? I found Transcendence first and loved it.

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Written by alxd ✏️ solarpunk prompts on 2024-01-31 at 08:12

@Anaphory my perfect Solarpunk [narrative] game would be Exocolonist set on our planet during the chaos of the climate transformstion. Mega hard to write, but potentially wonderful.

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Written by Anaphory on 2024-01-31 at 10:57

@alxd That would be wonderful! What could the meta-narrative be, what Transcendence does for Exocolonist?

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Written by alxd ✏️ solarpunk prompts on 2024-01-31 at 11:00

@Anaphory it might be already hidden among the Prompts ;)

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Written by Anaphory on 2024-01-31 at 11:06

@alxd Oooh exciting! 🎧

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Written by toddmedema on 2024-01-30 at 23:08

@Anaphory @alxd a rough match, but I've found both timber born and beecarbonize to be vaguly solarpunk

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Written by Anaphory on 2024-01-31 at 07:43

@toddmedema @alxd I had great hopes for Timberborn, but I found it to be a pretty standard city builder apart from the ability to build buildings on top of other buildings and a thin veneer of “Beavers!”

How is beecarbonize?

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Written by toddmedema on 2024-01-31 at 22:45

@Anaphory @alxd true. There's a bit more of a natural component than, say, cities skylines, since you actually have to manage your own food and water. But I suppose that makes it more of an off grid simulator than solarpunk 😀

I found beecarbonize to be detailed, realistic and systems oriented, similar in vein to Daybreak.

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Written by Anaphory on 2024-02-01 at 06:35

@toddmedema @alxd In terms of off -grid simulators: With a bunch of mods and addons, Rimworld can scratch some of my #solarpunk #citybuilder itches, depending on the ‘ideoligion’ chosen. I guess where it falls much too short for me is the ecosystem simulation. Growing cotton monoculture in the desert without irrigation? No problem!

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Written by alxd ✏️ solarpunk prompts on 2024-02-01 at 07:58

@Anaphory @toddmedema I feel that Rimworld adds a lot of the social dimension a lot of city builders lack.

Against the Storm is a very interesting proposal too, where you start from scratch every 2 hours and battle against environmental disasters.

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Written by toddmedema on 2024-02-01 at 21:11

@alxd @Anaphory Added Against the Storm to my list - "Roguelite city builder" might just scratch every itch for me 😅

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Written by Tank on 2024-01-30 at 23:17

@Anaphory @alxd

TERRA NIL

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Written by alxd ✏️ solarpunk prompts on 2024-01-30 at 23:19

@tankdigital @Anaphory I find it not very Solarpunk, as it doesn't show humans coexisting with nature, just rewilding and getting away.

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Written by Tank on 2024-01-30 at 23:34

@alxd @Anaphory We will need to rewild, and we WILL need to have places of minimal human impact. Sure, there's a level where you make a rocket and blast off, but that doesn't change its beauty. It doesn't have to be perfect to be Solarpunk.

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Written by alxd ✏️ solarpunk prompts on 2024-01-30 at 23:36

@tankdigital @Anaphory absolutely. I'm just saying that my aspect of the movement is the human aspect, as visible in the Exocolonist or our @SolarpunkPrompts poscast.

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Written by toddmedema on 2024-02-02 at 02:38

@Anaphory @alxd can't believe I didn't think of this sooner, but Stardew Valley seems pretty solarpunk when you think about it

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Written by alxd ✏️ solarpunk prompts on 2024-02-02 at 08:01

@toddmedema @Anaphory unless you join Joja :P

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Written by toddmedema on 2024-02-02 at 20:11

@alxd @Anaphory true 😂 although that's the beauty of games over stories, they let you make the choices for yourself. That's something I wrestled with a lot when making a game about electricity (https://electrifygame.com/) - I really wanted it to just be "oh, clean energy, duh!", but then players said it wasn't interesting, there was no choice. So I had to do a bunch of research on why fossil fuels exist, and created scenarios that helped the players understand why those choices had been made in the past (e.g. a start in the 1980s when solar and batteries were just too expensive, so you have to build coal, then NG, but as the years pass, the economics slowly shift, and you have to figure out when the economics make sense to make the transition)

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Written by alxd ✏️ solarpunk prompts on 2024-02-02 at 22:07

@toddmedema @Anaphory sounds awesomee! Do you have Thorium based nuclear or Fast Breeders?

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Written by toddmedema on 2024-02-03 at 03:00

@alxd @Anaphory didn't get to adding any experimental technologies - only went up to what was commercialized by 2020 then used government cost projections to estimate trends. Definitely the sort of game where a research tree would fit right in, but wasn't getting a ton of traction with the base mechanics (I think it needs to be a lot more visual, not just tables and graphs) and I've kept procrastinating on a major redesign 😅 (procrastinated so hard that I started writing a book instead, lol) - but I keep thinking about it and will probably try a v2 post-novel!

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