I'm making a video game about child sexual abuse called Wednesdays.
But what's Wednesdays' gameplay exactly?
Well, let's see if you can guess correctly.:
What video game genre do you think Wednesdays belongs to?
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Maybe I'm a bit broken in the end
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some of my pictures are exhibited in Minecraft! (thanks @digital_spleen for the notice and screenshots)
Visit here: https://gameboycameraclub.com/two-bit-contemporary/
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Est-ce que les rice cookers aussi il font les petits trous d'air dans le riz? (sinon je vois pas l'intérêt)
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faire de la com pour mon jeu n'importe où ailleurs qu'ici me donne envie de crever je vous jure
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You can also read all past (and at some point, future) newsletter by following this link: https://buttondown.com/Wednesdays/archive/
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This first glimpse into Wednesdays' design is the is the first part of a 3-part series.
Subscribe to my newsletter if you don't want to miss them : https://buttondown.com/Wednesdays
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I certainly don’t have many answers to give on the topic of child sexual abuse, but I do hope I’ll be able to raise a lot of questions.✨
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The goal is not to prevent the abuse. It happened already.
The goal is not to encourage Timothée to talk. He’ll do it his own way, in his own time.
The goal is to put together the pieces of the puzzle. To look at Timothée’s story from various angles, and ask yourself: What would you have done? What would you have seen? What could have been different? How?
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Wednesdays tells the story of Timothée Parker, who has been sexually abused as a child. But you don’t play Timothée, you play the people who surround him.
His mother, father, grandmother, grandfather, school teacher, childhood friends, highschool crush, ex-girlfriend…
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I felt I only had one option left:
Everyone else.
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So who should you play, then?
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Ugh… no thanks. While I do believe it might be of some interest if handled exceptionally well, I’m pretty confident no-one wants to play that, and I certainly don’t want to make it.
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Should you play the abuser ?
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Certainly not. Video games are all about interactivity, choices. But what defines a victim of child sexual abuse is precisely that they do not have a choice, and even if they “had”, they are not in a situation allowing them to make a free and informed choice (in case anyone needed a reminder: children cannot meaningfully consent to sex). Allowing a victim to make choices would defeat the whole purpose of the game.
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Should you play the victim?
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Video games generally allow you to “play” as someone, to embody a character. Then who should you “play” in such a game?
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So, that being out of the way, how do you make a game about child sexual abuse?
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It might be time to address the elephant in the room:
Not explicitly, not metaphorically, not at all. I don’t see the point in showing something any sane person wouldn’t want to see (let alone to exist!).
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Still. I wanted to make a video game about it.
Because it’s an important topic to me, and, I believe, everyone.
And because video games are what I do.
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