Toots for eslr@mastodon.social account

Written by Stefano Rodighiero on 2025-01-05 at 10:58

I just merged the last PR for v0.2 of my rando-planner project. A new feature I particularly like is the possibility of displaying a map that focuses on a specific day in the plan. See the release highlights here: https://github.com/larsen/rando-planner/releases/tag/v0.2

[#]bikepacking #cycling #clojure #clerk

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Written by Stefano Rodighiero on 2025-01-04 at 12:57

I am back on #macOS after many years. What's the recommended way to install a #LaTeX environment? My primary use would be producing PDF documents from Emacs Org files, and I want a sane way to install additional CTAN packages when needed

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Written by Stefano Rodighiero on 2025-01-03 at 13:30

TIL image-dired #emacs

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Written by Stefano Rodighiero on 2024-12-30 at 09:37

post 2024/12/31 https://stefanorodighiero.net/blog/books-read-in-2024.html

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Written by Stefano Rodighiero on 2024-12-29 at 06:54

Related: https://olddeuteronomy.github.io/post/python-programming-in-emacs/ (via https://irreal.org/blog/?p=12676)

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Written by Stefano Rodighiero on 2024-12-28 at 17:19

symbol-overlay-mc now on MELPA

https://lmno.lol/alvaro/symbol-overlay-mc-now-on-melpa

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Written by Stefano Rodighiero on 2024-12-15 at 10:04

Unfortunately, this is it for 2024 (bike stolen, waiting for a replacement). The highlight of the year is certainly Venetogravel, my first bikepacking event (which I am planning to repeat next year)

[#]bikepacking #cycling

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Written by Stefano Rodighiero on 2024-11-23 at 15:42

Recommendations for integrating #Jira with #Emacs and #org? (to start, I would be happy just having it working in one direction, getting new entries in a Org buffer corresponding to Jira tickets)

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Written by Stefano Rodighiero on 2024-11-01 at 07:28

Just registered for next year's edition of Venetogravel (https://www.venetogravel.it/en/).

[#]bikepacking #cycling #venetogravel2025

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Written by Stefano Rodighiero on 2024-10-31 at 13:10

Here we go again

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Written by Stefano Rodighiero on 2024-10-31 at 06:53

meanwhile… I stripped down my Emacs Python configuration to the very basic, using python-ts-mode, eglot with pylsp, and pyvenv. But I expect this basic setup to evolve

See my repo here https://github.com/larsen/emacs-configuration/blob/master/lisp/larsen-python.el (and https://github.com/larsen/emacs-configuration/blob/master/lisp/larsen-lsp.el)

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Written by Stefano Rodighiero on 2024-10-29 at 16:41

status (actually this was yesterday, but still)

[#]cycling #berlin #autumn

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Written by Stefano Rodighiero on 2024-10-28 at 07:22

AOC --- 450 Stars: A Categorization and Mega-Guide https://www.reddit.com/r/adventofcode/comments/1gdw4cj/450_stars_a_categorization_and_megaguide/

[#]adventofcode

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Written by Stefano Rodighiero on 2024-10-20 at 09:00

In other news

[#]cycling #gravel

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Written by Stefano Rodighiero on 2024-10-18 at 19:59

"Multiplying matrices using functional programming" by David Johnson-Davies http://www.lispology.com/show?4WYX

[#]lisp

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Written by Stefano Rodighiero on 2024-10-17 at 20:26

"A brief history of counting machines" https://lcamtuf.substack.com/p/a-brief-history-of-counting-stuff

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Written by Stefano Rodighiero on 2024-10-17 at 06:15

If you're interested, I have been collecting my programming session videos in a playlist on YouTube, and I plan to continue to do so. (It's in Italian, though) https://www.youtube.com/playlist?list=PLGRzA3BHMbu-cF2pG84D0EfRlkdBwxK1m

[#]devlog #gamedev #lisp

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Written by Stefano Rodighiero on 2024-10-11 at 18:51

I have worked so far with a half-baked, unsatisfying #Python configuration for #emacs. I'm thinking of redoing it from scratch. I want the standard things, I guess: access to doc strings for the core's and project's entities, completion, and easy switching between venvs, …

Do you have a starting point you'd recommend?

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Written by Stefano Rodighiero on 2024-10-02 at 12:46

Here we go

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Written by Stefano Rodighiero on 2024-10-01 at 06:32

I made the repository for my game dev experiment public https://github.com/larsen/spacepilot

It is very much a work in progress, just in case you want to follow along

[#]lisp #commonlisp #trial #gamedev

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