Toots for HexagonNico@mastodon.gamedev.place account

Written by Nico | Ancient Mind out now! on 2025-01-26 at 08:56

There is also a big difference between just generating a sphere and simply adding noise and colors.

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Written by Nico | Ancient Mind out now! on 2025-01-26 at 08:55

Here are the results in case you're curious

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Written by Nico | Ancient Mind out now! on 2025-01-26 at 08:51

The best choice so far seems to be to use a WorkerThreadPool and generate the mesh using six threads. Still not as fast as the compute shader though.

[#]gamedev #indiegames #godot #godotengine #godot4

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Written by Nico | Ancient Mind out now! on 2025-01-25 at 12:21

Back to work on my fun little experiment with planet generation. I tried to implement the same mesh generator in GDScript, C#, and GLSL using a compute shader and it turns out there is quite a difference.

[#]gamedev #indiegames #godot #godotengine #godot4 #madewithgodot

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Written by Nico | Ancient Mind out now! on 2025-01-12 at 10:53

Bow controls are a bit wonky, but they're being worked on.

[#]gamedev #indiegames #indiedev #pixelart #zeldalike #godotengine #madewithgodot

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Written by Nico | Ancient Mind out now! on 2025-01-06 at 15:50

Cogwheels simulation test.

[#]gamedev #godot #godotengine #madewithgodot #godot4

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Written by Nico | Ancient Mind out now! on 2025-01-05 at 14:51

I added some more information to the "level completed" screen.

[#]gamedev #indiegames #indiedev #godotengine #godot #pixelart #zelda #zeldalike

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Written by Nico | Ancient Mind out now! on 2025-01-04 at 14:20

Oh no, it covers the thingy!

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Written by Nico | Ancient Mind out now! on 2025-01-03 at 11:56

Virtual joystick used behind the touch screen buttons for a more precise movement.

[#]gamedev #indiedev #indiegame #indiegames #pixelart #zelda #zeldalike #godot #godotengine #madewithgodot #godot4

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Written by Nico | Ancient Mind out now! on 2025-01-02 at 09:24

Testing touchscreen controls

[#]gamedev #indiegame #indiegames #godot #godot4 #godotengine #madewithgodot #pixelart

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Written by Nico | Ancient Mind out now! on 2025-01-01 at 09:37

Happy new year! May this 2019 be a good year for you!

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Written by Nico | Ancient Mind out now! on 2024-12-30 at 19:10

Mobile ui test.

[#]gamedev #indiegames #indiedev #godot #godotengine

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Written by Nico | Ancient Mind out now! on 2024-12-28 at 14:01

Hey, it's been a while! I've been doing lots of backstage work recently, so unfortunately I've got nothing visually interesting to show.

There are a few things I want to get sorted out as I work on the mobile port.

Sometimes I lose hours stressing over meaningless details... sigh...

[#]gamedev #indiegame #indiegames #godot #godotengine #godot4

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Written by Nico | Ancient Mind out now! on 2024-12-18 at 10:24

Reading reviews like this really gives a smile to my face because that's exactly the feeling I was trying to convey.

It's hard to overstate my satisfaction! <3

[#]gamedev #indiegames #zeldalike

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Written by Nico | Ancient Mind out now! on 2024-12-17 at 17:26

Here is the shader code if you're interested!

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Written by Nico | Ancient Mind out now! on 2024-12-17 at 17:26

Wavy ocean added!

[#]gamedev #godot #godot4 #godotengine #madewithgodot

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Written by Nico | Ancient Mind out now! on 2024-12-13 at 11:45

Well, look at that!

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Written by Nico | Ancient Mind out now! on 2024-12-12 at 14:35

I was trying to replicate Sebastian Lague's planet generator in Godot and this is what I have so far. It was actually quite simple to make, though generating six meshes of 256x256 vertices is quite slow.

[#]gamedev #godot #godot4 #godotengine #madewithgodot

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Written by Nico | Ancient Mind out now! on 2024-12-11 at 22:03

I just watched Jonas Tyroller's video on marketing and it was a really worth to watch. Would recommend it to all game devs here.

https://youtu.be/-MH5OTWl3zA?feature=shared

[#]gamedev #indiedev #indiegame #indiegames #indiegamedev

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Written by Nico | Ancient Mind out now! on 2024-12-07 at 13:07

We've been at 6 reviews for quite some time now, can we get to 10? 👉👈

[#]gamedev #indiedev #indiegames #gaming

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