Toots for eieio@mastodon.gamedev.place account

Written by nolen on 2025-01-15 at 18:28

please send me your favorite passwords, i've been running out recently

Code: https://github.com/nolenroyalty/1Crossword

Quick writeup: https://eieio.games/blog/1Crossword/

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Written by nolen on 2025-01-15 at 18:27

I couldn't find any good games for my password manager. So I made one.

1Crossword connects to your 1Password vault and generates a crossword entirely out of your passwords!

The crosswords are fun, simple, and great for sharing on social media when you finish. Enjoy!

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Written by nolen on 2025-01-10 at 18:20

Bad Apple but it's 6,500 regular expressions that I search for in Vim

(full writeup on my blog! https://eieio.games/blog/bad-apple-with-regex-in-vim/ )

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Written by nolen on 2024-12-06 at 17:58

how do you all remember every UUID? I find it really hard. so I wrote them all down over at everyuuid.com

the list has fast search across all 2^122 values (so you can find your favorites) - hoping to add some social features like "trending UUIDs" soon!

(writeup on this over on my blog: https://eieio.games/blog/writing-down-every-uuid/)

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Written by nolen on 2024-12-02 at 18:22

ok yes it took me a full week longer than planned to rewrite my website but in my defense browsers don't come with physics engines for text

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Written by nolen on 2024-11-04 at 19:10

i got sick of political spam; my phone now auto-texts STOP to unknown numbers

iOS automations are super neat, but I do wish there was a real solution to this

(a few more details over here: https://eieio.games/essays/autorespond-stop-to-unknown-numbers/)

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Written by nolen on 2024-11-01 at 16:04

I made a game. It's called PacCam. It's Pacman but you control it with your face - look to turn, chomp your mouth to move.

You look very very silly while you play :)

You can play it here: https://eieio.games/paccam/

that's it! have fun!!

[#]gamedev #indiedev

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Written by nolen on 2024-09-27 at 16:11

Got DOOM running in the IOS photos app. Kind of.

A very silly collab with the very smart Adnan Aga :)

Lots of details on the shortcut trickery (and other dumb hacks) over on my blog: https://eieio.games/nonsense/game-15-doom-ios-photos-app/

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Written by nolen on 2024-09-17 at 18:35

I'm releasing all the data from one million checkboxes, scripts for generating timelapses from that data, and open sourcing the code.

Hope you enjoy. I've had a ton of fun but I'm pretty happy to be done :)

Code: https://github.com/nolenroyalty/one-million-checkboxes

Scripts: https://github.com/nolenroyalty/one-million-checkboxes-data-scripts

Data: https://archive.org/details/one-million-checkboxes-data

And here's one of my fave timelapses to close things out!

[#]gamedev

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Written by nolen on 2024-08-29 at 21:39

At the height of One Million Checkboxes's popularity I thought I'd been hacked. A few hours later I was tearing up, extraordinarily proud of some brilliant teens.

Here's my favorite story from running OMCB :)

https://eieio.games/essays/the-secret-in-one-million-checkboxes/

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Written by nolen on 2024-08-26 at 18:26

One Million Checkboxes won a Tiny Award! what a lovely little birthday present (it's today!) for me :)

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Written by nolen on 2024-07-26 at 16:27

I learned a lot! This was so fun!!!

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Written by nolen on 2024-07-26 at 16:27

I've got one more story about OMCB for you - it's about teens doing very cool things. I'll get that out soon :)

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Written by nolen on 2024-07-26 at 16:26

The architecture for the sunsetting logic (freezing checked boxes if they weren't unchecked quickly) - pretty simple!

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Written by nolen on 2024-07-26 at 16:26

Speedup from the go rewrite was nuts

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Written by nolen on 2024-07-26 at 16:26

I portscanned my VPC to get the private IP of my Redis replica

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Written by nolen on 2024-07-26 at 16:26

My server was pegged at the bandwidth cap I set for much of the first night (before it crashed) - I think this was probably malicious, based on the timing?

(thanks to my friend Greg Technology for getting me to think about bandwidth early)

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Written by nolen on 2024-07-26 at 16:26

I had plans the night of launch, making it hard to keep the site up

also my server names lol

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Written by nolen on 2024-07-26 at 16:26

Early improvements - lots of servers (fortunately easy to add) + batching

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Written by nolen on 2024-07-26 at 16:26

Principles for scaling the site. Thanks to Jon Church for the quote on letting things break when they break your expectations :)

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