University of Waterloo Computer Science has several tenure-track faculty positions open this year: https://cs.uwaterloo.ca/tenure-track-faculty-positions
So if you think you might enjoy (or tolerate) being my colleague, please apply!
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This study is likely inexhaustive given the tremendous depth and breadth of the computer graphics literature.
Nevertheless, there appears to be significant room for future work, including the development of algorithms that are:
zippy, instantaneous, blazing fast, blisteringly fast, warp-speed, bonkers fast, and breakneck to name just a few.
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A brief survey of algorithm speeds in Computer Graphics (with example references):
"Real-time" (~30+ fps)
"Interactive" (a few fps)
"Haptic rates" (~1+ kHz)
"Fast" (pervasive)
"Efficient" (pervasive)
"Ultra-Fast" (e.g., [1])
"Instant" (e.g., [2])
"Whip fast" (e.g., [3])
"Lightspeed" (e.g., [4])
"Lightning fast" (e.g., [5])
[1] https://3dvar.com/Taylor2017Articulated.pdf
[2] https://igl.ethz.ch/projects/instant-meshes/
[3] https://people.eecs.berkeley.edu/~jrs/papers/stuffing.pdf
[4] https://people.csail.mit.edu/jrk/lightspeed/
[5] https://pages.saclay.inria.fr/mathieu.desbrun/pubs/CSD24.pdf
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Did you see that the SIGGRAPH Asia 2024 papers trailer is up? https://www.youtube.com/watch?v=hUktDm6WU6w
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Just updated my 'Physics-Based Animation' blog, linking to a batch of new physics-simulation related forthcoming SIGGRAPH Asia 2024 papers: https://www.physicsbasedanimation.com/
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Apologies for cross-posting.
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