=> More informations about this toot | View the thread
(I once designed the cover & site for a self-help/secrets-of-the-universe book that was possibly even worse, I could only face reading a couple of pages)
=> More informations about this toot | View the thread
=> More informations about this toot | View the thread
In case any #Severance fans don't know, you can download a book & audiobook of The You You Are
https://books.apple.com/us/book/the-you-you-are/id6738364141
=> More informations about this toot | View the thread
=> More informations about this toot | View the thread
Recently stumbled upon a YouTuber who got bigger numbers for their reaction videos than for videos where they actually went to the places/things they'd reacted to, felt like it summarised the pressures towards lazy slop
=> More informations about this toot | View the thread
=> More informations about this toot | View the thread
Just watched #Severance ep 3
=> More informations about this toot | View the thread
(note that it says it’s just for winter, he’s clearly noticed different seasonal patterns)
=> More informations about this toot | View the thread
Local launderette is owned by a spreadsheet nerd
=> More informations about this toot | View the thread
The most annoying game on the site (was going to have their faces & voices gradually distort, but got bored)
https://crispsandwi.ch/@VOLEwtf/113923673602954240
=> More informations about this toot | View the thread
=> More informations about this toot | View the thread
Yes, this is the kind of nitpicking stuff I think about, welcome to my brain
=> More informations about this toot | View the thread
So does anything need changing?
I should probably switch “Share high score; doesn’t persist” games to “Share high score; high score persists”, wouldn’t take much work & feels tidier
Dog Poo Golf & Big Ben perhaps should be “Share last score; high score persists”, but adding to UIs would be a pain
=> More informations about this toot | View the thread
“Share last score; high score persists” - DayBrix arcade mode does this partly to be consistent with daily, partly because high score may be ancient. With Styscraper, players may also return often, but might be v proud of the tower they just built & want to share it (perhaps including a screenshot)
=> More informations about this toot | View the thread
“Share last score” - unlikely to play more than once or return often, or scoring feels trivial
“Share high score; doesn’t persist” - each attempt is throwaway & quick, so the sharing point is probably when you’ve played a few times & had enough? Not persisting is designed to make it feel fresher if you ever return but perhaps misguided..?
=> More informations about this toot | View the thread
🧵 Went through how the vole games handle sharing & high scores
🐹 Share last score; high score persists: DayBrix, Styscraper
🐹 Share high score; doesn’t persist: Hampster Invaders, Penga, BOKEH, Simons
🐹 Share last score: all the rest
The inconsistency is deliberate, but maybe I should rethink...
=> More informations about this toot | View the thread
=> More informations about this toot | View the thread
=> More informations about this toot | View the thread
=> More informations about this toot | View the thread
=> This profile without reblog | Go to mattround@crispsandwi.ch account This content has been proxied by September (3851b).Proxy Information
text/gemini