This is probably the least interesting #ctwm layout in the world. It's the Debian default, with different colors, new menus, new keyboard shortcuts, and a sidebar panel. The only real difference between what I did last year and this, besides the panels and rethought menus, is the colors. On, and the window controls follow the Motif standard.
One of the new menus is a Tiling menu; it will resize and move a window to tile the screen into quadrants. (Default window geometries are set to make the windows open at the size I want.)
It is not the most exciting thing in the world, but it's mine, all mine.
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This is a mosaic of I dunno how many overlapping screenshots of a game of #ageofempires2, stitched together to create a vast overview of what my civilization (the Vikings) looked like in a late stage.
There was literally no need for almost everything you see here. Who needs that many farms? That many houses? The relics and the wonder?
I can justify the four universities, though. If you have the resources, build as many as you want, and set each researching different upgrades. Same reason there's multiple blacksmiths.
[#]ScreenshotSaturday
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My experiments with #i3 #i3wm as a tiling window manager in #LinuxMint #MATE have been productive. I can have a document open locally (left) and work with it in my remote work desktop (right). Essentially, I treat my desktop like a window.
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Experimenting with i3 as the window manager in #LinuxMint MATE.
I do not know how much use this will get from me, but it works quite well, though i3 and MATE handle workspaces differently so opening applications on assigned workspaces doesn't work. I found a kludgey way to make it happen with the i3-msg command, though.
The bottom panel is basically superfluous, and I don't need the Show Desktop applet -- it throws up an error -- but I mapped the Mint Menu to Super-D to replace dmenu and set it to not show an icon.
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I don't know that I have ever won a game of backgammon, and while I hadn't won this one -yet-, I did in a few more moves. #LinuxMint
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