First talk at #godotcon main stage is with the two #godotengine founders. 🤩
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The team made some wobbly houses for "Three Musketeers". They are wobbly on purpose to explore adding variation.
Afterwards we toned them down to be more fitting for the 17th century Paris environment.
[#]gamedev #indiedev #godotengine
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For the Hauma Nintendo Switch :switch: port I am currently building a mouse emulator for the left controller stick. It actually works out of the box using the example implementation from this github issue:
https://github.com/godotengine/godot-proposals/issues/6874
I still only have to check if mouse over will work on the Switch itself, because I have been testing on PC now.
[#]godotengine #gamedev #indiedev
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🤓 Last week a short Unity3D client project slipped in. But now I am back to working on the Hauma Nintendo Switch :switch: port.
⁉️ Let me know if you have any questions, I will be happy to answer if I can!
[#]godotengine #gamedev #indiedev
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So Gamescom last week was fun, inspiring but also very tiring.
Here is one thing I learned:
🧐 Strong IPs spark Interest!
Publishers love games that have a strong IP. Having our game based on the Three Musketeers definitely helped spark interest during our pitches.
[#]gamedev #indiedev
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