just released v0.2 of SokoWorld with rewind, 52 new levels, save progress, and desktop builds. Here are the full release notes: https://brettchalupa.itch.io/sokoworld/devlog/785716/v020-changelog
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Wrote up an initial devlog for the project outlining some early thoughts and what's planned next: https://games.brettchalupa.com/devlog/introducing-sokoworld/
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SokoWorld is free & open source, with the code being released into the public domain. It's made with Rust + Macroquad. 🦀
https://github.com/brettchalupa/sokoworld
my favorite part so far has been designing my own levels!
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I've released v0.1 of SokoWorld, a free and open source Sokoban game. It currently has 20 levels, and it can be played in your browser! https://brettchalupa.itch.io/sokoworld
Lots of more levels and features and ideas to come, but releasing this initial version to release early and release often.
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wrote a bit about my thoughts digging into game dev with the Rust programming language a month in
overall, really enjoying it! it's still pretty early days, but there are good games already and lots of libraries. excited to contribute to the ecosystem.
macroquad has been a good fit for my needs so far!
https://games.brettchalupa.com/devlog/the-state-of-game-dev-in-rust-2024/
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