The point is to not spend years to build a massive game but to take a framework that has already shipped a title. It hurts to see so much waste building games and then only using that work for one game.
Engines like Unreal/Unity is a help sure but all that work to build the actual game is work that we need to value and keep more of.
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Is it just me that thinks there is a space for a bit of a shakeup in the rpg genre. Some of the most fun for me are the side quests with some out there stories and that's what I'd like to play more of and I'd like to play this with my character.
Makes me think it would be interesting to take an already existing shipped title and engine. Putting out a hub world where you can gather friends and build your base. Then you put out a bunch of short stories. Monster of the week type things. With a DM.
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Surprising, Fortnite actually crashed with Godzilla spawned. Quite unusual, they don't have many crashes. They might have small glitches due to their pace of getting features in but crashes not so much.
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H1B visa is exactly the type of visa an employer would want. Since it's a sponsored visa and you will be ejected from the country without a sponsor it promotes loyalty to whatever company that is.
It's not a great visa but I completely understand why Tech CEO's like it.
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https://youtu.be/E4X56wIOZns?si=xUdRdb0Vr3lTr1Y9 - Listening to Glass Beams while polishing transitions between different movement modes on one branch and on the second branch debugging a severe build/runtime issue where no animations work correctly.
It helps.
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