I waxed lyrical about this entire series of games, but there has to be a best one, right?
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I said one was this years equivalent to the other, but which did you prefer?
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I compared these and people liked it. But which was your favourite?
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Posting my games recommendations was interesting because I can tell which ones were popular by the number of favourites each post got.
My most liked posts however both mentioned multiple games, either as comparison or because I played a whole series.
So I'm going to do a few polls to find out which name brought the likes.
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@mcc
Sent to me by @Beckyrachel
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When I want some hot Takeaway fresh, I always go to z•Hu
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@simontatham
Hi Simon, I'm writing a game and was hoping to put some puzzles in it similar to the ones in your puzzle collection. I wonder if you'd permit me to peruse the code on your website to write my own generators for them?
I know technically I could just go ahead and do it, but I'd much rather have your blessing.
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It's only just occurred to me that 4 episodes in to the new series of Dr Who, 3 episodes so far have had a plot point at the start about the Doctor accidentally stepping on something.
The first time had major timeline ramifications and the second time it formed the basis of the entire plot of the episode.
The third time it did both.
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Snake 1999
A simple classic game but what sets this aside is the look of it. I'm a huge sucker for skeumorphism and this stimulates my Nokia neuron.
This game does some very clever things, such as using escape strings to poke into memory things that would normally take huge function call blocks, and putting the frame draw in a for loop to make shadows.
https://jadelombax.itch.io/snake1999
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Ok, #TweetTweetJam is officially over so I'm going to talk about a few of my favourite games in no particular order.
I was going to do this earlier but when I went to the website to get a link I saw there had been some last minute additions which I wanted to play first (And I'm glad I did because one I found particularly entertaining)
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Shout out to @TodePond
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--This one is just.a bit of fun
rect(0,0,127,127,4)g=pget
::🅾️::
x=rnd(126)+1y=rnd(126)+1
p=g(x,y)pset(x,y,0)
if g(x,y+1)<1do y+=1
elseif g(x+1,y+1)<1do x+=1y+=1
elseif g(x-1,y+1)<1do x-=1y+=1
end
if(g(x,y+1)<1)y+=1
pset(x,y,p)
goto 🅾️
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camera(-64,-64)⧗,g=mid,{"⬅️",0,"➡️"}
::❎::x,y,u,v=0,0,0,0f,p={},0?"\ac0",0,0
::🅾️::if(#f<(p\2)+1)d=(rnd(2)\1)-.5add(f,{d128-4,rnd(120)-64,d-2})
z=0cls(1)u*=.9v*=.9v+=.2
if(btnp(⬅️))u-=2v-=2
if(btnp(➡️))u+=2v-=2
x+=u y+=v
?"▥",x,y+4,10
?"❎",x,y,14
x=⧗(-60,x,55)y=⧗(-60,y,58)for l in all(f)do
q,w,d=unpack(l)q+=d?g[d+2],q,w,(w&7)+8
j,k=q-x,w-y
h=(abs(j)<8 and abs(k-2)<7)l[1]=q
if(h and k>4)p+=1del(f,l)?"\ac",0,0
if(h and k<=4)z=1
if(abs(q)>67)del(f,l)
end?p,-63,-63,7
flip()if(z>0)goto ❎
goto 🅾️
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So given that I finished my #tweettweetjam 9 submission for today last night... I did another.
BellyFish uses left and right keys to swim and descend on prey. All code, 500 characters, next toot yada yada.
Check it out here:
http://the4thcircle.co.uk/games/
Or here:
https://itch.io/jam/tweettweetjam-9
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Really messed up todays #TweetTweetJam attempt, accidentally had pico8 in token count mode instead of character count mode. Switched it over and was at like 900. Nightmare.
Going to shelve this one for pruning tomorrow and start something simpler from scratch.
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d,r,m,s,a,c=0,0,0,{},{},{"\f8⬅️","\fc➡️","\fa⬆️","\fb⬇️","\f5❎"}
while 1 do
while(#s<16)add(s,flr(rnd(4)+1))
k=time()if(d<=k)r=0
for i=0,3do
if btnp(i)then
if i~1==(s[#a+1]-1)then
r+=1if(r>m)m=r
add(a,i+1)
print("\ace-g")
d=k+1else
add(a,5)print("\ai4g1c1")r=0end
if(#a>7)deli(a,1)deli(s,1)
end
end
cls(0)if(d>k)cls(1)
print("score: "..r.."\nbest : "..m,0,0,7)
for i=1,#s do
l=cos(i/8+k/3)10t=l1.4
if(i<=#a)line(64+l,i8-6,64-l,i8-6,7)print(c[a[i]],61+t,i*8-8)
print(c[s[i]],61-t,i*8-8)end
flip()end
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So I made a pico8 game in 500 characters to warm up for TweetTweetJam 9. My next toot will be the full code to prove it.
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I'm looking to make some larger games, nothing too insane, but bigger than #pico8 can handle.
Thinking of giving Löve a chance.
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This is a long shot but the thought occurs that I'm in a game dev server so maybe someone will see this who knows someone at half mermaid productions who can answer a very specific question about Immortality.
There's a clip in the game, Ambrosio 40D, where a flower changes shape and color in what is implied to be an in camera practical effect.
My question is: how was that done? I'm a magician and I've never seen anything like it.
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New little #pico8 experiment on my website called "Transperiment"
Fiddled around to make a map transition rotzoomer
I had the idea on TDOV but it took a few days to finish.
Would like to have fit more pride flags in there but pico8 is kind of color limited. I did my best. See cart png for source.
https://the4thcircle.co.uk/pico8/
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text/gemini