Toots for pixeltrain3d@mastodon.art account

Written by Helge Maus / pixeltrain3d on 2025-01-28 at 14:58

Bailey waiting for her brioche ... morning routine.

[#]pixeltraingoesitaly #liguria #ligurien #helgemaus

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Written by Helge Maus / pixeltrain3d on 2025-01-21 at 11:02

After some stormy and rainy days finaly ... Morning sun at the beach.

[#]liguria #ligurien #beach #pixeltraingoesitaly #helgemaus #pixeltrain #fifalter

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Written by Helge Maus / pixeltrain3d on 2025-01-13 at 11:36

A quick reminder for all :blender: Blender enthusiasts:

Next week I'll be starting two training courses for Blender Fundamentals:

⭐ pixeltrain Blender Academy - Fundamentals, starting from January 20th, remote, in 🇬🇧 English:

👉 https://shorturl.at/Wo3kX

⭐ Blender Grundlagen Schulung

in collaboration with the Visualisierungs-Akademie, January 23rd + 24th, remote, in 🇩🇪 German:

👉 https://shorturl.at/mxwRj

There are still seats available in both courses 👋

I'm looking forward to seeing you,

[#]b3d

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Written by Helge Maus / pixeltrain3d on 2025-01-07 at 14:24

Yesterday was officially my first day at work and I would therefore like to wish you all a healthy, successful and happy year 2025.

All the best for you personally and for your creative projects 🎨!

Like last year, I published my annual planning and a few thoughts on my (free) Patreon

👉 https://www.patreon.com/posts/lets-talk-about-119489745?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

Have fun!

Helge

[#]helgemaus #pixeltrain #blenderforproduction #blender #b3d #animation #godot #gamedevelopment #gamedesign #year2025

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Written by Helge Maus / pixeltrain3d on 2025-01-07 at 10:32

Let's go into a successful and creative year 2025 🥳 .

If you want to learn :blender: #Blender in a structured and practice-proven way, then I would like to introduce you to our pixeltrain Blender Academy.

The courses are held remotly by me, starting January, 20th:

👉 https://www.pixeltrain.net/pixeltrains-academy/

[#]b3d #BlenderforProduction #Animation #training #course

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Written by Helge Maus / pixeltrain3d on 2024-12-28 at 11:27

Have you seen this incredible Godot Engine 4.3 Demo by Senior Environment Artist Jan Fidler?

👉 https://youtu.be/rp8WQfMlnsw?si=XcQf896I-WwhclZx

Here his ArtStation profile about the process:

👉 https://www.artstation.com/artwork/XJGr8D

If you are interested, some thoughts on my free Patreon:

https://www.patreon.com/posts/godot-4-3-by-jan-118821370?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

Have fun!

[#]Godot #GodotEngine #GameDesign #GameDevelopment

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Written by Helge Maus / pixeltrain3d on 2024-12-18 at 12:59

Finally the new Godot Engine showreel for 2024 is out and and shows the work of so many talented and motivated game developers. Amazing 🥳 !

👉 https://youtu.be/n1Lon_Q2T18?si=n0YcweHqKJ-TBqxp

Keep in mind that there are many, many more games out there made with Godot. This is only the tip of the iceberg.

❤️ Thanks to all the developers and supporters of this amazing free and open-source game engine.

[#]Godot #godotengine #foss #indiedev #gamedev

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Written by Helge Maus / pixeltrain3d on 2024-12-12 at 12:20

Great news:

Godot 4.4 - Jolt Physics as an alternative 3D physics engine integrated!

👉 https://www.patreon.com/posts/godot-4-4-jolt-117824214?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

[#]Godot #gamedev #foss

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Written by Helge Maus / pixeltrain3d on 2024-12-10 at 16:02

Today the first bugfix release for the current version of Blender 4.3 was finally released.

As I had some issues on my system with the shipped Blender 4.3 version, I was using the ongoing version and compiled it myself.

Meanwhile it is so much better. Thanks to all the amazing contributors.

Now, it's finally out 😃

Download Blender 4.3.1 here:

https://www.blender.org/download/

And here the bugfix list:

https://developer.blender.org/docs/release_notes/4.3/corrective_releases/

Have fun,

Helge

[#]Blender #Blender3d #b3d #BlenderforProduction

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Written by Helge Maus / pixeltrain3d on 2024-12-04 at 11:31

Looking for an online class for your :blender: Blender Learning Path with a well structured curriculum?


Blender Fundamentals - Jan. ’25

Blender Shading & Rendering - Feb. ’25

Blender Animation & Rigging - Mar. ’25

👉 https://www.pixeltrain.net/pixeltrains-academy/

[#]Blender #b3d #BlenderforProduction #training #course

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Written by Helge Maus / pixeltrain3d on 2024-11-19 at 17:15

Here we go - the new version of :blender: Blender is released!

https://youtu.be/KnpvIIfm7uQ?si=NrvbZ-NdA8m6EJUd

Highlights for me:

👉 Light Linking in EEVEE

👉 Compositing of EEVEE passes in realtime

👉 Animation data blocks picker directly in the object data

Here is the full list:

https://www.blender.org/download/releases/4-3/

Have fun!

[#]b3d #Blender #BlenderforProduction

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Written by Helge Maus / pixeltrain3d on 2024-11-15 at 14:53

My last #Blender courses (🇩🇪) in 2024 still have a few seats left. Looking forward to help you deepen your production knowlege:

:blender: Blender - Shading, Lighting & Rendering - Nov. 28.+29

👉 https://visualisierungs-akademie.ch/de/kurs/blender-renderingkurs/98514946-325f-4818-bcdb-4f6b351a490b

:blender: Blender - Animation & Rigging - Dec. 05.+06

👉 https://visualisierungs-akademie.ch/de/kurs/blender-animationskurs/68ff897c-f766-4119-bea3-9f3422704d2f

[#]b3d #BlenderforProduction #helgemaus #pixeltrain #training

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Written by Helge Maus / pixeltrain3d on 2024-11-11 at 10:59

Do you want to learn developing 2D & 3D Games in Godot? Today I'm proud to present two new online training courses (2 days, live, in German) in our curriculum:

Godot Introduction- 2D Game Development

👉 https://lnkd.in/dAn4A3sM

Godot Advanced - 3D Game Development

👉 https://lnkd.in/dtUFfUw9

As these trainings are in German please contact me if you are looking for the same content in English.

[#]Godot #godotengine #gamedev #IndieGame #pixeltrain #helgemaus

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Written by Helge Maus / pixeltrain3d on 2024-10-28 at 14:02

Working with instanced collections in Blender :blender: is an important concept for creating and managing complexe scenes in Blender.

👉 https://youtu.be/vWwqHmNjK7g?si=AuW_r9NWQpc7P48P

This tutorial explains how to solve problems finding the source and how to edit instanced collections even without the source.

Have fun!

[#]Blender #Blender3d #b3d #BlenderforProduction #tutorial

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Written by Helge Maus / pixeltrain3d on 2024-10-21 at 12:29

I have released a new "Blender for Production" tutorial.

Today I talk about ways to bookmark the Blender 3D view, generate cameras from the current view and how to animate camera switches easily.

https://youtu.be/VSpsPUzmcgk?si=7F6xvhGFQ03p0t0e

[#]Blender #b3d #Blender3d #BlenderforProduction #tutorial #pixeltrain #helgemaus

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Written by Helge Maus / pixeltrain3d on 2024-09-20 at 15:56

While Unite 2024 in Barcelona, the Unity's demo team showcased what can be achieved with Unity 6 in form of a shortfilm.

Some thoughts 🤔 on my (free) Patreon:

https://www.patreon.com/posts/unity-6-demo-112437870?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

[#]unite2024 #unity3d #gamedev #gamedesign #IndieGame #shortfilm #godot

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Written by Helge Maus / pixeltrain3d on 2024-09-18 at 14:42

Just added a new lesson to my :blender: "Blender Fundamentals" publication about the changes in the Blender 4.2+ Auto Smooth / Normals workflow.

I also made this lesson free for everyone on my free Patreon here:

👉 https://www.patreon.com/posts/tutorial-blender-112301874?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

P.S. Keep in mind, it's a lesson from a beginners publication ;-)

[#]Blender #BlenderforProduction #b3d #tutorial #helgemaus #pixeltrain

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Written by Helge Maus / pixeltrain3d on 2024-09-12 at 15:16

Hear, hear 🎺 :

UNITY changes again ;-):

👉 Runtime fee out

👉 Unity Personal can now be used up to $200k

👉 Prices increase for Unity Pro (for console export needed)

https://unity.com/products/pricing-updates

https://unity.com/blog/unity-is-canceling-the-runtime-fee

So, let's wait what happens next 🥳 While I'm doing that I'm coding in Godot

[#]Godot #gamedev #IndieGame #Unity

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Written by Helge Maus / pixeltrain3d on 2024-09-11 at 09:33

Shortly after releasing Godot Engine 4.3 the developers are now fleshing out the comming version of Godot 4.4 .

So many amazing features are in the backlog and now find their way into this second development version for a first test ride. After around 200 hundred PRs in the first development release we have now another 350+ PRs in this one. And their are some really nice features in it:

👉 https://godotengine.org/article/dev-snapshot-godot-4-4-dev-2/

[#]Godot #GodotEngine #GameDev #IndieDev #open-source #foss

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Written by Helge Maus / pixeltrain3d on 2024-08-21 at 15:48

GMTK Game Jam is an important annual game-making event, where thousands of developers get together to make a game in just one weekend. Thousands of games are submitted. The amazing amout of games and ideas is always incredible.

You find them here:

👉 https://itch.io/jam/gmtk-2024

But the most amazing news for me is the adaption of the free and open-source Godot Game Engine, who now closes the gap to the all-time winner Unity ;-)

Let's compare 2024 vs. 2023:

[#]Godot #godotengine #gamedev #IndieGame

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