[1mdiff --git a/src/ui/text.c b/src/ui/text.c[m
[1mindex dd5c5e4c..8c98cd03 100644[m
[1m--- a/src/ui/text.c[m
[1m+++ b/src/ui/text.c[m
[36m@@ -483,10 +483,12 @@[m [mstatic SDL_Surface *rasterizeGlyph_Font_(const iFont *d, uint32_t glyphIndex, fl[m
&d->font, d->xScale, d->yScale, xShift, 0.0f, glyphIndex, &w, &h, 0, 0);[m
SDL_Surface *surface8 =[m
SDL_CreateRGBSurfaceWithFormatFrom(bmp, w, h, 8, w, SDL_PIXELFORMAT_INDEX8);[m
[32m+[m[32m SDL_SetSurfaceBlendMode(surface8, SDL_BLENDMODE_NONE);[m
SDL_SetSurfacePalette(surface8, text_.grayscale);[m
#if LAGRANGE_RASTER_DEPTH != 8[m
/* Convert to the cache format. */[m
SDL_Surface *surf = SDL_ConvertSurfaceFormat(surface8, LAGRANGE_RASTER_FORMAT, 0);[m
[32m+[m[32m SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_NONE);[m
free(bmp);[m
SDL_FreeSurface(surface8);[m
return surf;[m
[36m@@ -730,6 +732,7 @@[m [mvoid cacheTextGlyphs_Font_(iFont *d, const iRangecc text) {[m
0, bufSize.x, bufSize.y,[m
LAGRANGE_RASTER_DEPTH,[m
LAGRANGE_RASTER_FORMAT);[m
[32m+[m[32m SDL_SetSurfaceBlendMode(buf, SDL_BLENDMODE_NONE);[m
SDL_SetSurfacePalette(buf, text_.grayscale);[m
}[m
SDL_Surface *surfaces[2] = {[m
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