[1mdiff --git a/src/ui/text.c b/src/ui/text.c[m
[1mindex ac2766a3..615cb176 100644[m
[1m--- a/src/ui/text.c[m
[1m+++ b/src/ui/text.c[m
[36m@@ -369,7 +369,7 @@[m [mstatic void initCache_Text_(iText *d) {[m
init_Array(&d->cacheRows, sizeof(iCacheRow));[m
const int textSize = d->contentFontSize * fontSize_UI;[m
iAssert(textSize > 0);[m
[31m- const iInt2 cacheDims = init_I2(16, 80);[m
[32m+[m[32m const iInt2 cacheDims = init_I2(16, 40);[m
d->cacheSize = mul_I2(cacheDims, init1_I2(iMax(textSize, fontSize_UI)));[m
SDL_RendererInfo renderInfo;[m
SDL_GetRendererInfo(d->render, &renderInfo);[m
[1mdiff --git a/src/ui/window.c b/src/ui/window.c[m
[1mindex e1bb1c0b..6d358576 100644[m
[1m--- a/src/ui/window.c[m
[1m+++ b/src/ui/window.c[m
[36m@@ -960,7 +960,7 @@[m [mvoid draw_Window(iWindow *d) {[m
#if 0[m
/* Text cache debugging. */ {[m
SDL_Texture *cache = glyphCache_Text();[m
[31m- SDL_Rect rect = { d->root->rect.size.x - 640, 0, 640, 5 * 640 };[m
[32m+[m[32m SDL_Rect rect = { d->root->rect.size.x - 640, 0, 640, 2.5 * 640 };[m
SDL_SetRenderDrawColor(d->render, 0, 0, 0, 255);[m
SDL_RenderFillRect(d->render, &rect);[m
SDL_RenderCopy(d->render, glyphCache_Text(), NULL, &rect);[m
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