From 15263b2a311c32e7c7d8efe460a0f86e605928aa Mon Sep 17 00:00:00 2001

From: =?UTF-8?q?Jaakko=20Ker=C3=A4nen?= jaakko.keranen@iki.fi

Date: Thu, 31 Dec 2020 13:12:38 +0200

Subject: [PATCH 1/1] Text: Clear glyph cache when it fills up

We can use a smaller glyph cache if we clear it when it fills up. Even a large cache would eventually fill up, so clearing is a good strategy anyway. Clears occur still rather infrequently.

Conflicts:

src/ui/text.c


src/ui/text.c | 2 +-

src/ui/window.c | 2 +-

2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/ui/text.c b/src/ui/text.c

index ac2766a3..615cb176 100644

--- a/src/ui/text.c

+++ b/src/ui/text.c

@@ -369,7 +369,7 @@ static void initCache_Text_(iText *d) {

 init_Array(&d->cacheRows, sizeof(iCacheRow));

 const int textSize = d->contentFontSize * fontSize_UI;

 iAssert(textSize > 0);

 d->cacheSize = mul_I2(cacheDims, init1_I2(iMax(textSize, fontSize_UI)));

 SDL_RendererInfo renderInfo;

 SDL_GetRendererInfo(d->render, &renderInfo);

diff --git a/src/ui/window.c b/src/ui/window.c

index e1bb1c0b..6d358576 100644

--- a/src/ui/window.c

+++ b/src/ui/window.c

@@ -960,7 +960,7 @@ void draw_Window(iWindow *d) {

#if 0

 /* Text cache debugging. */ {

     SDL_Texture *cache = glyphCache_Text();

     SDL_SetRenderDrawColor(d->render, 0, 0, 0, 255);

     SDL_RenderFillRect(d->render, &rect);

     SDL_RenderCopy(d->render, glyphCache_Text(), NULL, &rect);

--

2.25.1

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