diff --git a/src/ui/window.c b/src/ui/window.c

index 8197afd4..0863aa47 100644

--- a/src/ui/window.c

+++ b/src/ui/window.c

@@ -561,6 +561,7 @@ void init_MainWindow(iMainWindow *d, iRect rect) {

     SDL_EventState(SDL_SYSWMEVENT, SDL_TRUE);

 }

#endif

+ SDL_HideWindow(d->base.win);

}



void deinit_MainWindow(iMainWindow *d) {

@@ -731,14 +732,11 @@ static iBool handleWindowEvent_MainWindow_(iMainWindow *d, const SDL_WindowEvent

 switch (ev->event) {

#if defined(iPlatformDesktop)

     case SDL_WINDOWEVENT_EXPOSED:

- if (!d->base.isExposed) {

- drawBlank_Window_(as_Window(d)); /* avoid showing system-provided contents */

- d->base.isExposed = iTrue;

- }

+ d->base.isExposed = iTrue;

         /* Since we are manually controlling when to redraw the window, we are responsible

- for ensuring that window contents get redrawn after expose events. Under certain

- circumstances (e.g., under openbox), not doing this would mean that the window

- is missing contents until other events trigger a refresh. */

+ for ensuring that window contents get redrawn after expose events. Under certain

+ circumstances (e.g., under openbox), not doing this would mean that the window

+ is missing contents until other events trigger a refresh. */

         postRefresh_App();

#if defined(LAGRANGE_ENABLE_WINDOWPOS_FIX)

         if (d->place.initialPos.x >= 0) {

@@ -918,7 +916,7 @@ iBool processEvent_Window(iWindow *d, const SDL_Event *ev) {

             if (SDL_GetWindowFlags(d->win) & SDL_WINDOW_HIDDEN) {

                 SDL_ShowWindow(d->win);

             }

- postRefresh_App();

+ draw_MainWindow(mw); /* don't show a frame of placeholder content */

             postCommand_App("media.player.update"); /* in case a player needs updating */

             return iTrue;

         }

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