=> 583e15e912f672fe7a70fc8c43781f5ed9672ea0
[1mdiff --git a/src/ui/root.c b/src/ui/root.c[m [1mindex 6f2868b7..3906b6e6 100644[m [1m--- a/src/ui/root.c[m [1m+++ b/src/ui/root.c[m [36m@@ -2159,10 +2159,12 @@[m [miRect visibleRect_Root(const iRoot *d) {[m visRect.size.y -= (int) (top + bottom);[m #endif[m #if defined (iPlatformDesktop)[m [32m+[m[32m /* Clamp to the actual window size. */[m [32m+[m[32m visRect = intersect_Rect(visRect, (iRect){ zero_I2(), d->window->size });[m /* Apply the usable bounds of the display. */[m SDL_Rect usable;[m /* TODO: Needs some investigation. With multiple monitors, at least on macOS, the bounds[m [31m- returned here seem incorrect sometimes (infrequently). */[m [32m+[m[32m returned here seem incorrect sometimes (infrequently). */[m[41m [m if (iFalse) {[m const float ratio = d->window->pixelRatio;[m SDL_GetDisplayUsableBounds(SDL_GetWindowDisplayIndex(d->window->win), &usable);[m [1mdiff --git a/src/ui/widget.c b/src/ui/widget.c[m [1mindex ef2ac868..d2ceb797 100644[m [1m--- a/src/ui/widget.c[m [1m+++ b/src/ui/widget.c[m [36m@@ -1289,7 +1289,7 @@[m [miBool scrollOverflow_Widget(iWidget *d, int delta) {[m if (!isOverflowScrollPossible_Widget_(d, delta)) {[m return iFalse;[m }[m [31m- iRect bounds = boundsWithoutVisualOffset_Widget(d);[m [32m+[m[32m iRect bounds = boundsWithoutVisualOffset_Widget(d);[m[41m [m const iRect winRect = visibleRect_Root(d->root);[m /* TODO: This needs some fixing on mobile, probably. */[m // const int yTop = iMaxi(0, top_Rect(winRect));[m [36m@@ -1393,7 +1393,7 @@[m [miBool processEvent_Widget(iWidget *d, const SDL_Event *ev) {[m //SDL_GetDisplayUsableBounds(SDL_GetWindowDisplayIndex(win->win),[m // &usable);[m const int bottomLimit =[m [31m- /*iMin(*/ bottom_Rect(rect_Root(d->root)) /*, usable.h * win->pixelRatio) */[m [32m+[m[32m /*iMin(*/ bottom_Rect(visibleRect_Root(d->root)) /*, usable.h * win->pixelRatio) */[m - hoverScrollLimit;[m if (ev->motion.y > bottomLimit) {[m speed = -(ev->motion.y - bottomLimit) / (float) hoverScrollLimit;[m
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