[1mdiff --git a/src/ui/window.c b/src/ui/window.c[m
[1mindex 54422ef2..d66015a8 100644[m
[1m--- a/src/ui/window.c[m
[1m+++ b/src/ui/window.c[m
[36m@@ -1652,7 +1652,6 @@[m [mint snap_MainWindow(const iMainWindow *d) {[m
[m
iWindow *newPopup_Window(iInt2 screenPos, iWidget *rootWidget) {[m
start_PerfTimer(newPopup_Window);[m
[31m- iPerfTimer pt; init_PerfTimer(&pt);[m
const iBool oldSw = forceSoftwareRender_App();[m
/* On macOS, SDL seems to want to not use HiDPI with software rendering. */[m
#if !defined (iPlatformApple)[m
[36m@@ -1678,6 +1677,8 @@[m [miWindow *newPopup_Window(iInt2 screenPos, iWidget *rootWidget) {[m
rootWidget->rect.pos = zero_I2();[m
setRoot_Widget(rootWidget, root);[m
setForceSoftwareRender_App(oldSw);[m
[32m+[m[32m#if !defined (NDEBUG)[m
stop_PerfTimer(newPopup_Window);[m
[32m+[m[32m#endif[m
return win;[m
}[m
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