From 45eadda0dc5d02b92501887da122ff2c07373237 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Jaakko=20Kera=CC=88nen?= jaakko.keranen@iki.fi
Date: Sun, 15 Aug 2021 07:08:35 +0300
Subject: [PATCH 1/1] macOS: Workaround for an apparent SDL regression
On macOS with SDL 2.0.16, there's a problem with the bottom right corner of a rectangle drawn as a line strip being off by one.
SDL_RenderDrawLines() is behaving oddly on macOS with SDL 2.0.16.
src/ui/paint.c | 8 ++++++--
1 file changed, 6 insertions(+), 2 deletions(-)
diff --git a/src/ui/paint.c b/src/ui/paint.c
index c575d5fc..869238d5 100644
--- a/src/ui/paint.c
+++ b/src/ui/paint.c
@@ -91,9 +91,13 @@ void drawRect_Paint(const iPaint *d, iRect rect, int color) {
if (br.y == d->dst->size.y) br.y--;
const SDL_Point edges[] = {
{ left_Rect(rect), top_Rect(rect) },
{ br.x, top_Rect(rect) },
{ br.x, br.y },
{ br.x, top_Rect(rect) },
{ br.x, br.y },
+#if SDL_VERSION_ATLEAST(2, 0, 16) && defined (iPlatformApple)
{ left_Rect(rect), br.y - 1 }, /* regression in SDL 2.0.16? */
+#else
{ left_Rect(rect), br.y },
+#endif
{ left_Rect(rect), top_Rect(rect) }
};
setColor_Paint_(d, color);
--
2.25.1
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