=> 536f25412270d4ca31e46d1bdd8b13631022f02e
[1mdiff --git a/src/ui/text.c b/src/ui/text.c[m [1mindex dd5c5e4c..8c98cd03 100644[m [1m--- a/src/ui/text.c[m [1m+++ b/src/ui/text.c[m [36m@@ -483,10 +483,12 @@[m [mstatic SDL_Surface *rasterizeGlyph_Font_(const iFont *d, uint32_t glyphIndex, fl[m &d->font, d->xScale, d->yScale, xShift, 0.0f, glyphIndex, &w, &h, 0, 0);[m SDL_Surface *surface8 =[m SDL_CreateRGBSurfaceWithFormatFrom(bmp, w, h, 8, w, SDL_PIXELFORMAT_INDEX8);[m [32m+[m[32m SDL_SetSurfaceBlendMode(surface8, SDL_BLENDMODE_NONE);[m SDL_SetSurfacePalette(surface8, text_.grayscale);[m #if LAGRANGE_RASTER_DEPTH != 8[m /* Convert to the cache format. */[m SDL_Surface *surf = SDL_ConvertSurfaceFormat(surface8, LAGRANGE_RASTER_FORMAT, 0);[m [32m+[m[32m SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_NONE);[m free(bmp);[m SDL_FreeSurface(surface8);[m return surf;[m [36m@@ -730,6 +732,7 @@[m [mvoid cacheTextGlyphs_Font_(iFont *d, const iRangecc text) {[m 0, bufSize.x, bufSize.y,[m LAGRANGE_RASTER_DEPTH,[m LAGRANGE_RASTER_FORMAT);[m [32m+[m[32m SDL_SetSurfaceBlendMode(buf, SDL_BLENDMODE_NONE);[m SDL_SetSurfacePalette(buf, text_.grayscale);[m }[m SDL_Surface *surfaces[2] = {[m
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