=> 11f0b4208721d4b59b5cbef87350955f5a05e50d
[1mdiff --git a/src/ui/window.c b/src/ui/window.c[m [1mindex 54422ef2..d66015a8 100644[m [1m--- a/src/ui/window.c[m [1m+++ b/src/ui/window.c[m [36m@@ -1652,7 +1652,6 @@[m [mint snap_MainWindow(const iMainWindow *d) {[m [m iWindow *newPopup_Window(iInt2 screenPos, iWidget *rootWidget) {[m start_PerfTimer(newPopup_Window);[m [31m- iPerfTimer pt; init_PerfTimer(&pt);[m const iBool oldSw = forceSoftwareRender_App();[m /* On macOS, SDL seems to want to not use HiDPI with software rendering. */[m #if !defined (iPlatformApple)[m [36m@@ -1678,6 +1677,8 @@[m [miWindow *newPopup_Window(iInt2 screenPos, iWidget *rootWidget) {[m rootWidget->rect.pos = zero_I2();[m setRoot_Widget(rootWidget, root);[m setForceSoftwareRender_App(oldSw);[m [32m+[m[32m#if !defined (NDEBUG)[m stop_PerfTimer(newPopup_Window);[m [32m+[m[32m#endif[m return win;[m }[m
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