diff --git a/src/ui/window.c b/src/ui/window.c

index d66015a8..686a6dd6 100644

--- a/src/ui/window.c

+++ b/src/ui/window.c

@@ -380,12 +380,6 @@ void create_Window_(iWindow *d, iRect rect, uint32_t flags) {

     }

#endif

 }

-#if 0

- if (SDL_CreateWindowAndRenderer(

- width_Rect(rect), height_Rect(rect), flags, &d->win, &d->render)) {

- return iFalse;

- }

-#endif

 const iBool setPos = left_Rect(rect) >= 0 || top_Rect(rect) >= 0;

 d->win = SDL_CreateWindow("",

                           setPos ? left_Rect(rect) : SDL_WINDOWPOS_CENTERED,

@@ -394,8 +388,20 @@ void create_Window_(iWindow *d, iRect rect, uint32_t flags) {

                           height_Rect(rect),

                           flags);

 if (!d->win) {

- fprintf(stderr, "[window] failed to create window: %s\n", SDL_GetError());

- exit(-3);

+ if (flags & SDL_WINDOW_OPENGL) {

+ /* Try without OpenGL support, then. */

+ setForceSoftwareRender_App(iTrue);

+ d->win = SDL_CreateWindow("",

+ setPos ? left_Rect(rect) : SDL_WINDOWPOS_CENTERED,

+ setPos ? top_Rect(rect) : SDL_WINDOWPOS_CENTERED,

+ width_Rect(rect),

+ height_Rect(rect),

+ flags & ~SDL_WINDOW_OPENGL);

+ }

+ if (!d->win) {

+ fprintf(stderr, "[window] failed to create window: %s\n", SDL_GetError());

+ exit(-3);

+ }

 }

 if (forceSoftwareRender_App()) {

     SDL_SetHint(SDL_HINT_RENDER_DRIVER, "software");

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