Tux Machines

Vulkan and Khronos

Posted by Roy Schestowitz on Sep 04, 2022

=> today's leftovers | Ubuntu bungled the Firefox Snap package transition

Mesh shaders arrive on your Linux computers | Timur’s blog

=> ↺ Mesh shaders arrive on your Linux computers | Timur’s blog

September 1 was a big day! The official cross-vendor Vulkan mesh shading extension that I teased a while ago, has now been officially released. This is a significant moment for me because I’ve spent considerable time making the RADV implementation and collaborated with some excellent people to help shape this extension in Khronos.

GravityMark 1.70 Released With VK_EXT_mesh_shader, Vulkan ReBAR Support

=> ↺ GravityMark 1.70 Released With VK_EXT_mesh_shader, Vulkan ReBAR Support

GravityMark GPU Benchmark

=> ↺ GravityMark GPU Benchmark

GravityMark GPU Benchmark demonstrates the capabilities of modern GPUs by rendering an enormous quantity of objects in real-time, utilizing GPU acceleration. Easily stress test any GPU by increasing the number of rendered objects. Even relatively older GPUs like Nvidia’s GTX 1060 and mobile GPUs show excellent performance, which would be impossible to achieve by using CPU-based draw call submission. We avoid typical CPU-based performance bottlenecks by delegating the entirety of scene management and rendering steps exclusively to the GPU.

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