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Posted in GNU/Linux at 3:37 am by Dr. Roy Schestowitz
Summary: Not just cost but technical edge too seemingly help drive GNU/Linux as a choice for gamers and game makers
Gabe Newell from Valve believes that GNU/Linux is the future of gaming. He helped promote GNU/Linux as a platform for games in the very recent LinuxCon [1-4], almost stealing the thunder from the “Cloud Computing” hype [5] (surveillance computing).
=> believes
What’s really noteworthy is that over the past week there have been quite a few announcements about games that are coming to GNU/Linux, not just via Valve (“SteamOS” is in the headlines right now [6,7], along with more Steam titles [8] that make headlines [9-13]). Performance under Ubuntu 13.04 is said to be much better than under Vista 8 [14]. The same goes for OpenGL versus DirectX [15].
Some GNU/Linux are not really news [16-18], but those that newly arrive at the platform [19-24] are, ‘big’ titles like Doom 3 [25] matter, and various other games [26-35] help show how GNU/Linux was transformed into more of a gaming platform, with even more devices being build around it [36]. Perhaps Newell was right and GNU/Linux is the future of gaming [37]. It took a whole to see this dream materialising. A new version of Wine has come [38,39] with further improvements [40], bridging the gap for some games whose developers have not used cross-platform APIs [41], so through Wine too — despite performance penalties — games continue to land on GNU/Linux even if they were never build for it. █
Related/contextual items from the news:
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