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📜 Of games, code and text

You can't find fun by cracking open polygons.

Doing it in text mode

The more time passes, the more appealing it seems to do as much as possible in text mode.

=> My life with text editors (21 June 2024) | Fun with ANSI escape codes (15 May 2024) | Getting started with source control (12 March 2024)

But I have a long history with text-based games and other things.

Games, languages, thoughts

What's even more fun than making your own games and seeing your imagination come to life? Writing down what you've learned so that others may follow in your footsteps. I mirrored some topical write-ups from the old site:

=> Making text-based games with Python and curses | Roguelike coding advice (new!)

And because I like to tinker with languages, pointless as it may seem:

=> Tiny scripting engines for everyone | More about tiny scripting engines | Another tiny scripting engine family

Or more recently:

=> Scripting without scripting (14 February 2022)

Last but not least, a little humor, dreaming and philosophy:

=> Videogames versus other arts | Retro-futuristic computing | Story, context, theme

Old game designs

These are a couple of game designs I never got around to using. The original timestamps have been lost, but they're from 2017 at most. Maybe you'll find them inspirational.

=> Citypunk: a cyberpunk trading game | Ruler of Andromeda: a space opera game of ship battles

Long form

=> Gamebooks & Goonies

=> Battles&Balances

=> Interactive fiction writing

More to come! Thanks for sticking with me!

=> No Time To Play homepage | Games for Linux and such | Small things without a better home

Last modified on 23 June 2024.

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