=> This text converted from GitHub repo Purr-data by jwilkes GPLv3
Maintainers:
=> Contact: DISIS mailing list
Contents:
Pure Data (aka Pd) is a visual programming language. That means you can use it to create software graphically by drawing diagrams instead of writing lines of code. These diagrams show how data flows through the software, displaying on the screen what text-based languages require you to piece together in your mind.
Pd has been designed with an emphasis on generating sound, video, 2D/3D graphics, and connecting through sensors, input devices, and MIDI as well as OSC devices.
Pd has a special emphasis on generating audio and/or video in real time, with low latency. Much of its design focuses on receiving, manipulating, and delivering high-quality audio signals. Specifically, the software addresses the problem of how to do this efficiently and reliably on general purpose operating systems like OSX, Windows, Debian, etc.-- i.e., systems designed mainly for multi-tasking.
Pd can easily work over local and remote networks. It can be used to integrate wearable technology, motor systems, lighting rigs, and other equipment. Pd is also suitable for learning basic multimedia processing and visual programming methods, as well as for realizing complex systems for large-scale projects.
Purr-Data has the following goals:
=> For a more in-depth look at Purr Data for new users and developers
=> For Ico Bukvic's original Pd-l2ork website
At the time of this writing, there are four maintained distributions of Pure Data, two of which (Purr Data, Pd-l2ork) belong to the Pd-extended lineage.
=> Plugdata
Windows, Ubuntu, and Mac OSX:
Releases are done on Albert Gräf's GitHub mirror, which also provides a website, wiki, additional documentation, and an up-to-date mirror of the source code repository.
Packages for various Linux distributions (including Arch, Debian, Ubuntu, and Fedora) are available through the JGU package repositories maintained by Albert Gräf on the OBS (Open Build System).
=> You can also just go to the OBS Download, pick your Linux system, and follow the instructions
Purr Data is usually built by just running make
in the toplevel source directory after checking out the sources from its git repository. This works across all supported platforms (Linux, Mac and Windows at this time). The Makefile also offers the customary targets to clean (make clean
, or make realclean
to put the sources in pristine state again) and to roll a self-contained distribution tarball (make dist
), as well as some other convenience targets (please check the comments at the beginning of the Makefile for more information).
However, to make this work, you will most likely have to install some prerequisites first: build tools such as a C/C++ compiler and the make program itself, as well as dependencies, the libraries that Purr Data needs. Detailed instructions for each of the supported platforms are given below.
Time to build: 10 minutes light install, 45 minutes to 1.5 hours full install Hard drive space required: roughly 2.5 GB
sudo apt-get update && sudo apt-get upgrade
sudo apt-get install bison flex automake libasound2-dev \ libjack-jackd2-dev libtool libbluetooth-dev libgl1-mesa-dev \ libglu1-mesa-dev libglew-dev libmagick++-dev libftgl-dev \ libgmerlin-dev libgmerlin-avdec-dev libavifile-0.7-dev \ libmpeg3-dev libquicktime-dev libv4l-dev libraw1394-dev \ libdc1394-22-dev libfftw3-dev libvorbis-dev ladspa-sdk \ dssi-dev tap-plugins invada-studio-plugins-ladspa blepvco \ swh-plugins mcp-plugins cmt blop slv2-jack omins rev-plugins \ libslv2-dev dssi-utils vco-plugins wah-plugins fil-plugins \ mda-lv2 libmp3lame-dev libspeex-dev libgsl0-dev \ portaudio19-dev liblua5.3-dev python-dev libsmpeg0 libjpeg62-turbo \ flite1-dev libgsm1-dev libgtk2.0-dev git libstk0-dev \ libfluidsynth-dev fluid-soundfont-gm byacc \ python3-markdown
sudo apt-get install gconf2 libnss3
git clone https://git.purrdata.net/jwilkes/purr-data.git
make light
(5 minutes)
make all
(20 minutes to 1.5 hours)
make incremental
(10 to 20 minutes)
make install
to install the software, and make uninstall
to remove it again.Time to build: 50 minutes to 1.5 hours. Hard drive space required: roughly 2 GB
brew install wget brew install autoconf brew install automake brew install libtool brew install fftw brew install python brew install lua brew install fluidsynth brew install faac brew install jpeg brew install lame brew install libvorbis brew install speex brew install gsl brew install libquicktime brew install sdl2 brew install pkg-config
You'll also need to install the python markdown module to generate the platform-specific release notes (ReadMe.html, Welcome.html):
pip3 install markdown
Note: Depending on your macOS and Xcode version, the 10 minutes estimate for this step may be a overly optimistic. Some build dependencies may require recompilation which can take a long time (up to several hours, if it includes a complete build of, e.g., gcc and cmake).
git clone https://git.purrdata.net/jwilkes/purr-data.git
cd purr-data
make
Time to build: roughly 1.5 hours-- 30 minutes of this is for Gem alone Hard drive space required to build: rougly 2.5 GB
Important note: We recommend doing the build under your msys2 home directory (usually /home/username in the msys2 shell). This directory should not have any spaces in it, which would otherwise cause trouble during the build. Never try using your Windows home directory for this purpose instead, since it will usually contain spaces, making the build fail.
https://git.purrdata.net/jwilkes/ci-runner-setup/-/raw/master/win64_install_build_deps.ps1
<control-a>
PowerShell ISE
and click the "Windows Powershell ISE" app that pops up.Run Script
arrow in the toolbar (20 minutes)mingw64.exe
In the msys terminal window, issue the following command to create a new directory "purr-data" and clone the repository to it:
git clone https://git.purrdata.net/jwilkes/purr-data.git
cd purr-data
make
./"setup file name"
in MSYS2 shell.It is a bad idea to break this Code of Conduct even if no one complains about your behaviour.
Contributing is easy:
=> http://disis.music.vt.edu/cgi-bin/mailman/listinfo/l2ork-dev
A few guidelines:
Here are some of the current tasks:
=> http://markmail.org/message/t7yitfc55anus76i#query:+page:1+mid:chb56ve7kea2qumn+state:results | And Mathieu Bouchard's "pure unity" (not sure if this is the most recent link...):
=> https://git.purrdata.net/jwilkes/purr-data/merge_requests?scope=all&utf8=%E2%9C%93&state=merged&author_username=pranay_36 | And Katja Vetter's double precision patches to the pd-double project which were actually used for adding double precision support to the core libraries of purr-data.
Pd is a multi-window application that consists of three parts:
It should also be possible to produce sound and interact when a new user runs program for the very first time. In every release, there should be a link at the bottom of the Console Window to a short game written in Pd that demonstrates one or more of the capabilities of the Pd environment. The game should be designed to be fun outside of its efficacy as a demonstration of Pd.
Pd ships with "DejaVu Sans Mono", which is used for the text in canvas windows. Fonts are sized to fit the hard-coded constraints in Pd Vanilla. This way box sizes will match as closely as possible across distributions and OSes.
These hard-coded sizes are maximum character widths and heights. No font fits these maximums exactly, so it's currently impossible to tell when looking at a Pd canvas whether the objects will collide on a system using a different font (or even a different font-rendering engine).
Dialogs and console button labels may use variable-width fonts. There is not yet a suggested default to use for these.
The console printout area currently uses "DejaVu Sans Mono". Errors are printed as a link so that the user can click them to highlight the corresponded canvas or object that triggered the error.
Nothing set in stone yet.
The following is adapted from Pd Vanilla's original source notes. (Found in pd/src/CHANGELOG.txt for some reason...)
Sections 2-3 below are quite old. Someone needs to check whether they even hold true for Pd Vanilla anymore.
First, the containment tree of things that can be sent messages ("pure data"). (note that t_object and t_text, and t_graph and t_canvas, should be unified...)
BEFORE 0.35:
m_pd.h t_pd anything with a class t_gobj "graphic object" t_text text object g_canvas.h t_glist list of graphic objects g_canvas.c t_canvas Pd "document" AFTER 0.35: m_pd.h t_pd anything with a class t_gobj "graphic object" t_text patchable object, AKA t_object g_canvas.h t_glist list of graphic objects, AKA t_canvas Other structures: g_canvas.h t_selection -- linked list of gobjs t_editor -- editor state, allocated for visible glists m_imp.h t_methodentry -- method handler t_widgetbehavior -- class-dependent editing behavior for gobjs t_parentwidgetbehavior -- objects' behavior on parent window t_class -- method definitions, instance size, flags, etc.
1.0 C coding style. The source should pass most "warnings" of C compilers (-Wall on Linux, for instance-- see the makefile.) Some informalities are intentional, for instance the loose use of function prototypes (see below) and uncast conversions from longer to shorter numerical formats. The code doesn't respect "const" yet.
1.1. Prefixes in structure elements. The names of structure elements always have a K&R-style prefix, as in ((t_atom)x)->a_type
, where the a_
prefix indicates "atom." This is intended to enhance readability (although the
convention arose from a limitation of early C compilers.) Common prefixes are:
w_
(word)
a_
(atom)
s_
(symbol)
ob_
(object)
te_
(text object)
g_
(graphical object)
gl_
(glist, a list of graphical objects).
Also, global symbols sometimes get prefixes, as in s_float
(the symbol whose string is "float"). Typedefs are prefixed by t_
. Most private structures, i.e., structures whose definitions appear in a ".c" file, are prefixed by x_
.
1.2. Function arguments. Many functions take as their first argument a pointer named x
, which is a pointer to a structure suggested by the function prefix; e.g., canvas_dirty(x, n)
where x
points to a canvas
1.3. Function Prototypes. Functions which are used in at least two different files (besides where they originate) are prototyped in the appropriate include file. Functions which are provided in one file and used in one other are prototyped right where they are used. This is just to keep the size of the ".h" files down for readability's sake. 1.4. Whacko private terminology. Some terms are lifted from other historically relevant programs, notably "ugen" (which is just a tilde object; see d_ugen.c.) 1.5. Spacing. Tabs are 8 spaces; indentation is 4 spaces. Indenting curly brackets are by themselves on their own lines, as in:
if (x)
{
x = 0;
}
Lines should fit within 80 spaces. ### 2. Compatibility with Max 2.0. Max patch-level compatibility. "Import" and "Export" functions are provided which aspire to strict compatibility with 0.26 patches (ISPW version), but which don't get anywhere close to that yet. Where possible, features appearing on the Mac will someday also be provided; for instance, the connect message on the Mac offers segmented patch cords; these will devolve into straight lines in Pd. Many, many UI objects in Opcode Max will not appear in Pd, at least at first. ### 3. Source-level Compatibility with Max 3.0. Compatibility with Max 0.26 "externs"-- source-level compatibility. Pd objects follow the style of 0.26 objects as closely as possible, making exceptions in cases where the 0.26 model is clearly deficient. These are: 3.1. Anything involving the MacIntosh "Handle" data type is changed to use char * or void * instead. 3.2. Pd passes true single-precision floating-point arguments to methods; Max uses double. Typedefs are provided:
t_floatarg, t_intarg for arguments passed by the message system
t_float, t_int for the "word" union (in atoms, for example.)
3.3. Badly-named entities got name changes:
w_long --> w_int (in the "union word" structure)
3.4. Many library functions are renamed and have different arguments; I hope to provide an include file to alias them when compiling Max externs. ### 4. Function name prefixes 4.0. Function name prefixes. Many function names have prefixes which indicate what "package" they belong to. The exceptions are:
typedmess, vmess, getfn, gensym (m_class.c)
getbytes, freebytes, resizebytes (m_memory.c)
post, error, bug (s_print.c)
which are all frequently called and which don't fit into simple categories. Important packages are:
(pd-gui:) pdgui -- everything
(pd:) pd -- functions common to all "pd" objects
obj -- fuctions common to all "patchable" objects ala Max
sys -- "system" level functions
binbuf -- functions manipulating binbufs
class -- functions manipulating classes
(other) -- functions common to the named Pd class
### 5. Source file prefixes 5.0. Source file prefixes.
PD:
s system interface
m message system
g graphics stuff
d DSP objects
x control objects
z other
PD-GUI:
gui GUI front end
### 6. Javascript style 1. Brackets on the same line as declaration or expression: `if (a) {`. 2. Single line comments only: `//`. 3. Use double-quotes for strings. 4. Use underscores to separate words of function names and variables. ### GUI Messaging Specification ### Public GUI interface Purpose: a set of functions to communicate with the gui without putting language-specific strings (like tcl) into the C code. The new interface is a step toward separating some (but not all) of the GUI logic out from the C code. Of course the GUI can still be designed to parse and evaluate incoming messages as commands. But the idiosyncracies of the GUI toolkit can be limited to either the GUI code itself or to a small set of modular wrappers around sys_vgui. The public interface consists of the following:
gui_vmess(const char *msg, const char *format, ...);
where `const char *format` consists of zero or more of the following: * f - floating point value (`t_float`) * i - integer (`int`) * s - c string (`char* ) * x - hexadecimal integer value, with a precision of at least six digits. (hex value is preceded by an 'x', like `x123456`) For some of Pd's internals like array visualization, the message length may vary. For these _special_ cases, the following functions allow the developer to iteratively build up a message to send to the GUI.
gui_start_vmess(const char *msg, const char *format, ...);
gui_start_array(); // start an array
gui_f(t_float float); // floating point array element (t_float)
gui_i(int int); // integer array element (int)
gui_s(const char *str); // c string array element
gui_end_array(); // end an array
gui_end_vmess(); // terminate the message
text/gemini
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