8 upvotes, 2 direct replies (showing 2)
=> View submission: Announcing Mod Notes
=> View parent comment
Hey u/techiesgoboom. Great question! We think it makes a lot of sense to surface other mod actions in the queue in real time. We’ve discussed potential ways to handle this internally, but it’s not something we’re actively working on yet.
We’d love to hear more about how you’d specifically like this feature to work!
=> Comment by techiesgoboom at 07/03/2022 at 18:56 UTC
9 upvotes, 0 direct replies
The way snoo notes currently does it is perfect.
Here is what it looks like in action[1]. When another mod takes an action the item it's acted on changes color (grey for removed, dark red for spam, green for approved) and there's a note that says "approved/removed by___"
=> 1: https://imgur.com/a/C5eN7H7
Changing the background color is super obvious to notice, and having it color coded based on action taken makes it really easy for another mod to see what happens.
This is used both to make sure we don't step on each other in the queue (we act on a few thousand reports a day so you're rarely in the queue alone) and it's a great learning tool for new mods to watch someone else mod in real time in the queue. Back before snoo notes I had to stalk the mod log as I was learning and that was much messier.
=> Comment by overspeeed at 07/03/2022 at 19:47 UTC*
1 upvotes, 0 direct replies
For sports subreddits with short periods of very-high activity this would be a gamechanger. On r/formula1 our main bottleneck during and immediately after races is duplicate mod actions. Even with constant reloading of the queue it is very difficult to avoid
text/gemini
This content has been proxied by September (3851b).