I just pushed version 0.10.0 of decide-mode to GitHub. It is hopefully reasonably stable. I have an open issue with some reports about things not working well in some Emacs versions.
Anyway this is the current list of examples (not a full list of all features or key-bindings) from the README, that I think sums up quite well what kind of random things are supported now:
|-----------------------+-------+----------------+-----------------| | What to decide | Keys | Input | Example Output | |-----------------------+-------+----------------+-----------------| | Yes or no | ? ? | | YES | | ... probably yes | ? + | | YES | | ... probably no | ? - | | NO | | Roll 1d6 | ? 6 | | 3 | | Roll 2d6 | ? D | | (5 1) = 6 | | Roll 1d20 | ? 2 0 | | 20 | | Roll dice (general) | ? d | 2d6+1 | (5 3) +1 = 9 | | Roll four FATE dice | ? F | | (- 0 + +) = 1 | | Roll 5d6 and count 6s | ? d | 5dB6 | (6 3 2 6 4) = 2 | | Number from range | ? r | 1-10 | 5 | | ... low likely | ? r | 1<<10 | 4 | | ... low more likely | ? r | 1<<<<10 | 1 | | ... high likely | ? r | 1>>10 | 7 | | Choose from list | ? c | apple,orange | orange | | Random dir (of 4) | ? w 4 | | N | | Random dir (of 8) | ? w 8 | | NW | | Use random table | ? t | example-dragon | wise ice dragon | |-----------------------+-------+----------------+-----------------|
The big new feature in 0.10.0 is the variable decide-output-format that can be used to customize output. It was something that was always missing. Hopefully it covers most important cases.
=> decide-mode 0.10.0 | decide-mode repository
tags: #emacs #rpgs #foss #proceduralgeneration
=> Gemlog | Home This content has been proxied by September (ba2dc).Proxy Information
text/gemini