2022-11-26

revisiting this work

my new day job has been occupying a lot of mental space (on top of some personal stuff) - so I haven't been able to dedicate as much time as I want to this work. i have some thoughts regarding pico-8 development - it might not be for me. just like with godot, i'm finding a lot of discomfort in the forced workflows with those tools. so, i'm taking a step back and focusing on rust-based work.

i spent some time playing with bevy, which is really neat, but, one of the primary targets i'm aiming for is my GameSH>, and getting the rendering stack to play nicely with that platform hasn't been all the fruitful.

the last few days, though, i stumbled upon agb, which is very interesting to me.

=> agb

This is a library for making games on the Game Boy Advance using the Rust programming language. It attempts to be a high level abstraction over the internal workings of the Game Boy Advance whilst still being high performance and memory efficient.

in just a few minutes i was able to cook up a "hello world" rom and drop it on the GameSH> and everything just worked.

more soon.

=> Home

© 2025 Matthew Ryan Dillon

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